| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture2DArray<float4> arg_0 : register(u0, space1); |
| uint2 textureDimensions_3bf12a() { |
| arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| prevent_dce.Store2(0u, asuint(textureDimensions_3bf12a())); |
| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture2DArray<float4> arg_0 : register(u0, space1); |
| uint2 textureDimensions_3bf12a() { |
| arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| prevent_dce.Store2(0u, asuint(textureDimensions_3bf12a())); |