| layout(binding = 0, std430) |
| buffer f_prevent_dce_block_ssbo { |
| layout(binding = 0, rg32i) uniform highp iimage2D arg_0; |
| ivec4 textureLoad_469912() { |
| uint v_1 = (uvec2(imageSize(arg_0)).x - 1u); |
| ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u))); |
| v.inner = textureLoad_469912(); |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, rg32i) uniform highp iimage2D arg_0; |
| ivec4 textureLoad_469912() { |
| uint v_1 = (uvec2(imageSize(arg_0)).x - 1u); |
| ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u))); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.inner = textureLoad_469912(); |