| layout(binding = 0, std430) |
| buffer f_prevent_dce_block_ssbo { |
| layout(binding = 0, rg32ui) uniform highp uimage2D arg_0; |
| uvec4 textureLoad_8d64c3() { |
| uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u)); |
| uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1))); |
| v.inner = textureLoad_8d64c3(); |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, rg32ui) uniform highp uimage2D arg_0; |
| uvec4 textureLoad_8d64c3() { |
| uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u)); |
| uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1))); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.inner = textureLoad_8d64c3(); |