blob: 0360bb1ab84e1fd2e3d06e61bed30dc853e9adf0 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSample_4703d0() {
vec4 v_1 = vec4(vec2(1.0f), float(1u), 0.0f);
vec2 v_2 = dFdx(vec2(1.0f));
float res = textureGradOffset(arg_0_arg_1, v_1, v_2, dFdy(vec2(1.0f)), ivec2(1));
return res;
}
void main() {
v.inner = textureSample_4703d0();
}