blob: 0f187e0cf9a0d08943bc6e121311b99259a89a01 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float16_t inner;
} v;
float16_t smoothstep_586e12() {
float16_t arg_0 = 2.0hf;
float16_t arg_1 = 4.0hf;
float16_t arg_2 = 3.0hf;
float16_t v_1 = arg_0;
float16_t v_2 = clamp(((arg_2 - v_1) / (arg_1 - v_1)), 0.0hf, 1.0hf);
float16_t res = (v_2 * (v_2 * (3.0hf - (2.0hf * v_2))));
return res;
}
void main() {
v.inner = smoothstep_586e12();
}
//
// compute_main
//
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float16_t inner;
} v;
float16_t smoothstep_586e12() {
float16_t arg_0 = 2.0hf;
float16_t arg_1 = 4.0hf;
float16_t arg_2 = 3.0hf;
float16_t v_1 = arg_0;
float16_t v_2 = clamp(((arg_2 - v_1) / (arg_1 - v_1)), 0.0hf, 1.0hf);
float16_t res = (v_2 * (v_2 * (3.0hf - (2.0hf * v_2))));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = smoothstep_586e12();
}
//
// vertex_main
//
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct VertexOutput {
vec4 pos;
float16_t prevent_dce;
};
layout(location = 0) flat out float16_t vertex_main_loc0_Output;
float16_t smoothstep_586e12() {
float16_t arg_0 = 2.0hf;
float16_t arg_1 = 4.0hf;
float16_t arg_2 = 3.0hf;
float16_t v = arg_0;
float16_t v_1 = clamp(((arg_2 - v) / (arg_1 - v)), 0.0hf, 1.0hf);
float16_t res = (v_1 * (v_1 * (3.0hf - (2.0hf * v_1))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0.0hf);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = smoothstep_586e12();
return tint_symbol;
}
void main() {
VertexOutput v_2 = vertex_main_inner();
gl_Position = v_2.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}