blob: 6d7f459fd3c45f8942439f8185383d70c6d702a6 [file] [log] [blame]
//
// fragment_main
//
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
layout(binding = 0, rg32f) uniform highp image2D arg_0;
vec4 textureLoad_56a000() {
int arg_1 = 1;
int v_1 = arg_1;
uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
v.inner = textureLoad_56a000();
}
//
// compute_main
//
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
layout(binding = 0, rg32f) uniform highp image2D arg_0;
vec4 textureLoad_56a000() {
int arg_1 = 1;
int v_1 = arg_1;
uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_56a000();
}