blob: 9520ccf187a77902f0c06c6ec592c0074836068a [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp sampler2DMS arg_0;
float textureLoad_6273b1() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
uvec2 v_3 = (uvec2(textureSize(arg_0)) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v_1), v_3));
float res = texelFetch(arg_0, v_4, int(v_2)).x;
return res;
}
void main() {
v.inner = textureLoad_6273b1();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
uniform highp sampler2DMS arg_0;
float textureLoad_6273b1() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
uvec2 v_3 = (uvec2(textureSize(arg_0)) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v_1), v_3));
float res = texelFetch(arg_0, v_4, int(v_2)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_6273b1();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
float prevent_dce;
};
uniform highp sampler2DMS arg_0;
layout(location = 0) flat out float vertex_main_loc0_Output;
float textureLoad_6273b1() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
uvec2 v_2 = (uvec2(textureSize(arg_0)) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(v), v_2));
float res = texelFetch(arg_0, v_3, int(v_1)).x;
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0.0f);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = textureLoad_6273b1();
return tint_symbol;
}
void main() {
VertexOutput v_4 = vertex_main_inner();
gl_Position = v_4.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_4.prevent_dce;
gl_PointSize = 1.0f;
}