blob: d8f7f3e6c58702200deda26a3536a4558543e05c [file] [log] [blame]
//
// fragment_main
//
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
layout(binding = 0, r8) uniform highp image2D arg_0;
vec4 textureLoad_92dd61() {
uint arg_1 = 1u;
uint v_1 = arg_1;
vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
v.inner = textureLoad_92dd61();
}
//
// compute_main
//
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
layout(binding = 0, r8) uniform highp image2D arg_0;
vec4 textureLoad_92dd61() {
uint arg_1 = 1u;
uint v_1 = arg_1;
vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_92dd61();
}