blob: ee6eb676f13dac0ed0282676b6e862268ab9b7b3 [file] [log] [blame]
//
// fragment_main
//
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_a5c4e2() {
int arg_1 = 1;
int v_1 = arg_1;
uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
v.inner = textureLoad_a5c4e2();
}
//
// compute_main
//
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_a5c4e2() {
int arg_1 = 1;
int v_1 = arg_1;
uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_a5c4e2();
}