blob: cd65a97f3e99ea68339acec9b5a24cbfb57b7faa [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_bc882d() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
float4 res = arg_0.Load(uint3(arg_1, uint(arg_2)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bc882d()));
return;
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_bc882d() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
float4 res = arg_0.Load(uint3(arg_1, uint(arg_2)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bc882d()));
return;
}