| // |
| // fragment_main |
| // |
| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture2DArray<int4> arg_0 : register(u0, space1); |
| |
| uint textureNumLayers_380a60() { |
| uint3 tint_tmp; |
| arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| uint res = tint_tmp.z; |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, asuint(textureNumLayers_380a60())); |
| return; |
| } |
| // |
| // compute_main |
| // |
| RWByteAddressBuffer prevent_dce : register(u0); |
| RWTexture2DArray<int4> arg_0 : register(u0, space1); |
| |
| uint textureNumLayers_380a60() { |
| uint3 tint_tmp; |
| arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| uint res = tint_tmp.z; |
| return res; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, asuint(textureNumLayers_380a60())); |
| return; |
| } |