blob: 28a2d9a715203329e3ec979816eb278888e5b3a0 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
uniform highp sampler2D arg_0_arg_1;
vec4 textureSample_51b514() {
vec2 arg_2 = vec2(1.0f);
vec4 res = texture(arg_0_arg_1, arg_2);
return res;
}
void main() {
v.inner = textureSample_51b514();
}