#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer f_prevent_dce_block_ssbo { | |
vec4 inner; | |
} v; | |
uniform highp sampler2D arg_0_arg_1; | |
vec4 textureSample_85c4ba() { | |
vec2 arg_2 = vec2(1.0f); | |
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(1)); | |
return res; | |
} | |
void main() { | |
v.inner = textureSample_85c4ba(); | |
} |