| @group(0) @binding(0) var<storage, read_write> prevent_dce : f32; |
| @group(1) @binding(0) var arg_0 : texture_depth_2d_array; |
| @group(1) @binding(1) var arg_1 : sampler; |
| fn textureSampleLevel_1bf73e() -> f32 { |
| var arg_2 = vec2<f32>(1.0f); |
| var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4); |
| prevent_dce = textureSampleLevel_1bf73e(); |
| @compute @workgroup_size(1) |
| prevent_dce = textureSampleLevel_1bf73e(); |
| @location(0) @interpolate(flat) |
| fn vertex_main() -> VertexOutput { |
| out.prevent_dce = textureSampleLevel_1bf73e(); |