| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %g:ptr<private, i32, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| store %g, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %6:i32 = load %g |
| %x_8:i32 = let %6 |
| %8:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %9:f32 = load_vector_element %8, 0u |
| %x_46:f32 = let %9 |
| %11:f32 = add %x_46, 2.0f |
| %12:i32 = call %tint_f32_to_i32, %11 |
| %14:bool = lt %x_8, %12 |
| if %14 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %15:i32 = load %g |
| %x_9:i32 = let %15 |
| %17:i32 = add %x_9, 1i |
| store %g, %17 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| %18:i32 = load %g |
| %x_11:i32 = let %18 |
| store %a, %x_11 |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %20:i32 = load %g |
| %x_12:i32 = let %20 |
| %22:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %23:f32 = load_vector_element %22, 1u |
| %x_56:f32 = let %23 |
| %25:i32 = call %tint_f32_to_i32, %x_56 |
| %26:bool = lt %x_12, %25 |
| if %26 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %27:i32 = load %g |
| %x_13:i32 = let %27 |
| %29:i32 = add %x_13, 1i |
| store %g, %29 |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| next_iteration # -> $B7 |
| } |
| } |
| %30:i32 = load %a |
| %x_15:i32 = let %30 |
| store %a, %x_15 |
| %32:i32 = load %a |
| %x_16:i32 = let %32 |
| %34:bool = eq %x_16, 2i |
| if %34 [t: $B11, f: $B12] { # if_3 |
| $B11: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| $B12: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B13: { |
| %36:void = call %main_1 |
| %37:vec4<f32> = load %x_GLF_color |
| %38:main_out = construct %37 |
| ret %38 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B14: { |
| %40:i32 = convert %value |
| %41:bool = gte %value, -2147483648.0f |
| %42:i32 = select -2147483648i, %40, %41 |
| %43:bool = lte %value, 2147483520.0f |
| %44:i32 = select 2147483647i, %42, %43 |
| ret %44 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |