blob: 68af0d5d3ec30244b1f9204290cfdb0ab5465474 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
two:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
store %a, 0i
store %i, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%6:i32 = load %i
%x_30:i32 = let %6
%8:bool = lt %x_30, 2i
if %8 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%9:i32 = load %i
%x_33:i32 = let %9
%11:i32 = or %x_33, -2i
%12:i32 = sub %11, 1i
store %a, %12
continue # -> $B4
}
$B4: { # continuing
%13:i32 = load %i
%x_36:i32 = let %13
%15:i32 = add %x_36, 1i
store %i, %15
next_iteration # -> $B3
}
}
%16:i32 = load %a
%x_38:i32 = let %16
%18:bool = eq %x_38, -2i
if %18 [t: $B7, f: $B8] { # if_2
$B7: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
$B8: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B9: {
%20:void = call %main_1
%21:vec4<f32> = load %x_GLF_color
%22:main_out = construct %21
ret %22
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************