| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %indexable:ptr<function, array<vec4<f32>, 16>, read_write> = var |
| %x_71:ptr<function, i32, read_write> = var |
| %x_71_phi:ptr<function, i32, read_write> = var |
| %x_74_phi:ptr<function, i32, read_write> = var |
| %9:vec4<f32> = load %gl_FragCoord |
| %x_54:vec4<f32> = let %9 |
| %11:f32 = access %x_54, 0u |
| %12:f32 = access %x_54, 1u |
| %13:vec2<f32> = construct %11, %12 |
| %x_55:vec2<f32> = let %13 |
| %15:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %16:vec2<f32> = load %15 |
| %x_58:vec2<f32> = let %16 |
| %18:vec2<f32> = div %x_55, %x_58 |
| %19:vec2<f32> = mul %18, 8.0f |
| %x_61:vec2<f32> = let %19 |
| %21:vec2<f32> = floor %x_61 |
| %x_62:vec2<f32> = let %21 |
| %23:f32 = access %x_62, 0u |
| %24:i32 = call %tint_f32_to_i32, %23 |
| %26:i32 = mul %24, 8i |
| %27:i32 = let %26 |
| %28:f32 = access %x_62, 1u |
| %29:i32 = call %tint_f32_to_i32, %28 |
| %30:i32 = add %27, %29 |
| %x_69:i32 = let %30 |
| store %x_71_phi, 0i |
| store %x_74_phi, %x_69 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_85:ptr<function, i32, read_write> = var |
| %x_86:ptr<function, i32, read_write> = var |
| %x_75_phi:ptr<function, i32, read_write> = var |
| %35:i32 = load %x_71_phi |
| store %x_71, %35 |
| %36:i32 = load %x_74_phi |
| %x_74:i32 = let %36 |
| %38:bool = gt %x_74, 1i |
| if %38 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %39:i32 = and %x_74, 1i |
| %40:bool = eq %39, 1i |
| if %40 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %41:i32 = mul 3i, %x_74 |
| %42:i32 = add %41, 1i |
| store %x_85, %42 |
| %43:i32 = load %x_85 |
| store %x_75_phi, %43 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %44:i32 = call %tint_div_i32, %x_74, 2i |
| store %x_86, %44 |
| %46:i32 = load %x_86 |
| store %x_75_phi, %46 |
| exit_if # if_2 |
| } |
| } |
| %47:i32 = load %x_75_phi |
| %x_75:i32 = let %47 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %49:i32 = load %x_71 |
| %50:i32 = add %49, 1i |
| %51:i32 = bitcast %50 |
| store %x_71_phi, %51 |
| store %x_74_phi, %x_75 |
| next_iteration # -> $B3 |
| } |
| } |
| store %indexable, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f)) |
| %52:array<vec4<f32>, 16> = load %indexable |
| %x_88:array<vec4<f32>, 16> = let %52 |
| store %indexable, array<vec4<f32>, 16>(vec4<f32>(0.0f)) |
| store %indexable, %x_88 |
| %54:array<vec4<f32>, 16> = construct vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), %x_54, vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| %55:vec4<f32> = access %54, 1u |
| %x_89:vec4<f32> = let %55 |
| %57:vec4<f32> = construct 0.0f, 8.0f, %x_55 |
| %58:vec4<f32> = let %57 |
| %59:vec4<f32> = construct %x_61, 0.5f, 1.0f |
| %60:array<vec4<f32>, 16> = construct vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), %58, vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), %59 |
| %x_90:array<vec4<f32>, 16> = let %60 |
| %62:i32 = load %x_71 |
| %63:i32 = call %tint_mod_i32, %62, 16i |
| %65:i32 = bitcast %63 |
| %66:ptr<function, vec4<f32>, read_write> = access %indexable, %65 |
| %67:vec4<f32> = load %66 |
| %x_92:vec4<f32> = let %67 |
| store %x_GLF_color, %x_92 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B9: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %71:void = call %main_1 |
| %72:vec4<f32> = load %x_GLF_color |
| %73:main_out = construct %72 |
| ret %73 |
| } |
| } |
| %tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B10: { |
| %76:bool = eq %rhs, 0i |
| %77:bool = eq %lhs, -2147483648i |
| %78:bool = eq %rhs, -1i |
| %79:bool = and %77, %78 |
| %80:bool = or %76, %79 |
| %81:i32 = select %rhs, 1i, %80 |
| %82:i32 = div %lhs, %81 |
| ret %82 |
| } |
| } |
| %tint_mod_i32 = func(%lhs_1:i32, %rhs_1:i32):i32 { # %lhs_1: 'lhs', %rhs_1: 'rhs' |
| $B11: { |
| %85:bool = eq %rhs_1, 0i |
| %86:bool = eq %lhs_1, -2147483648i |
| %87:bool = eq %rhs_1, -1i |
| %88:bool = and %86, %87 |
| %89:bool = or %85, %88 |
| %90:i32 = select %rhs_1, 1i, %89 |
| %91:i32 = let %90 |
| %92:i32 = div %lhs_1, %91 |
| %93:i32 = mul %92, %91 |
| %94:i32 = sub %lhs_1, %93 |
| ret %94 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B12: { |
| %96:i32 = convert %value |
| %97:bool = gte %value, -2147483648.0f |
| %98:i32 = select -2147483648i, %96, %97 |
| %99:bool = lte %value, 2147483520.0f |
| %100:i32 = select 2147483647i, %98, %99 |
| ret %100 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |