blob: d3680ab989a95e70da555d8a1eab474d02c8e436 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_13:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%trace_vi2_ = func(%pos:ptr<function, vec2<i32>, read_write>):vec4<f32> {
$B2: {
%indexable:ptr<function, array<i32, 256>, read_write> = var
%indexable_1:ptr<function, array<i32, 256>, read_write> = var
%p:ptr<function, f32, read_write> = var
%indexable_2:ptr<function, array<i32, 256>, read_write> = var
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%x_251:ptr<function, bool, read_write> = var
%x_252:ptr<function, bool, read_write> = var
%12:i32 = load_vector_element %pos, 1u
%13:bool = neq %12, 256i
if %13 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%14:i32 = load_vector_element %pos, 0u
%x_233:i32 = let %14
%16:i32 = load_vector_element %pos, 1u
%x_235:i32 = let %16
store %indexable, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%18:ptr<function, i32, read_write> = access %indexable, %x_235
%19:i32 = load %18
%x_237:i32 = let %19
%21:array<i32, 256> = load %indexable
%x_238:array<i32, 256> = let %21
store %indexable, array<i32, 256>(0i)
%23:i32 = load_vector_element %pos, 1u
%x_239:i32 = let %23
store_vector_element %pos, 1u, 0i
store_vector_element %pos, 1u, %x_239
store %indexable, %x_238
%25:i32 = add %x_237, 15i
%26:bool = lt %x_233, %25
%x_241:bool = let %26
store %x_252, %x_241
if %x_241 [t: $B7] { # if_2
$B7: { # true
%28:i32 = load_vector_element %pos, 0u
%x_245:i32 = let %28
%30:i32 = load_vector_element %pos, 1u
%x_247:i32 = let %30
store %indexable_1, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%32:ptr<function, i32, read_write> = access %indexable_1, %x_247
%33:i32 = load %32
%34:i32 = sub %33, 15i
%35:bool = gt %x_245, %34
store %x_251, %35
%36:bool = load %x_251
store %x_252, %36
exit_if # if_2
}
}
%37:bool = load %x_252
if %37 [t: $B8] { # if_3
$B8: { # true
%38:i32 = load_vector_element %pos, 0u
%x_256:i32 = let %38
%40:i32 = load_vector_element %pos, 1u
%x_258:i32 = let %40
store %indexable_2, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%42:ptr<function, i32, read_write> = access %indexable_2, %x_258
%43:i32 = load %42
%44:i32 = sub %x_256, %43
%45:f32 = convert %44
%46:f32 = abs %45
%47:f32 = sub 15.0f, %46
%48:f32 = div %47, 15.0f
store %p, %48
%49:f32 = load %p
%x_266:f32 = let %49
%51:f32 = load %p
%x_267:f32 = let %51
%53:f32 = load %p
%x_268:f32 = let %53
%55:vec4<f32> = construct %x_266, %x_267, %x_268, 1.0f
ret %55
}
}
%56:i32 = load_vector_element %pos, 1u
%57:i32 = add %56, 1i
store_vector_element %pos, 1u, %57
continue # -> $B4
}
$B4: { # continuing
next_iteration # -> $B3
}
}
ret vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f)
}
}
%main_1 = func():void {
$B9: {
%pos_1:ptr<function, vec2<f32>, read_write> = var
%ipos:ptr<function, vec2<i32>, read_write> = var
%param:ptr<function, vec2<i32>, read_write> = var
%62:vec4<f32> = load %gl_FragCoord
%63:vec2<f32> = swizzle %62, xy
%64:ptr<uniform, vec2<f32>, read> = access %x_13, 0u
%65:vec2<f32> = load %64
%66:vec2<f32> = div %63, %65
store %pos_1, %66
%67:f32 = load_vector_element %pos_1, 0u
%68:f32 = mul %67, 256.0f
%69:i32 = call %tint_f32_to_i32, %68
%71:i32 = let %69
%72:f32 = load_vector_element %pos_1, 1u
%73:f32 = mul %72, 256.0f
%74:i32 = call %tint_f32_to_i32, %73
%75:vec2<i32> = construct %71, %74
store %ipos, %75
%76:vec2<i32> = load %ipos
store %param, %76
%77:vec4<f32> = call %trace_vi2_, %param
%x_222:vec4<f32> = let %77
store %x_GLF_color, %x_222
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B10: {
store %gl_FragCoord, %gl_FragCoord_param
%81:void = call %main_1
%82:vec4<f32> = load %x_GLF_color
%83:main_out = construct %82
ret %83
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B11: {
%85:i32 = convert %value
%86:bool = gte %value, -2147483648.0f
%87:i32 = select -2147483648i, %85, %86
%88:bool = lte %value, 2147483520.0f
%89:i32 = select 2147483647i, %87, %88
ret %89
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************