| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: BST = struct @align(4) { |
| data:i32 @offset(0) |
| leftIndex:i32 @offset(4) |
| rightIndex:i32 @offset(8) |
| } |
| |
| buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| Obj = struct @align(4) { |
| odd_numbers:array<f32, 10> @offset(0) |
| even_numbers:array<f32, 10> @offset(40) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %tree_1:ptr<private, array<BST, 10>, read_write> = var |
| %x_27:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %makeTreeNode_struct_BST_i1_i1_i11_i1_ = func(%tree:ptr<function, BST, read_write>, %data:ptr<function, i32, read_write>):void { |
| $B2: { |
| %8:i32 = load %data |
| %x_74:i32 = let %8 |
| %10:ptr<function, i32, read_write> = access %tree, 0u |
| store %10, %x_74 |
| %11:ptr<function, i32, read_write> = access %tree, 1u |
| store %11, -1i |
| %12:ptr<function, i32, read_write> = access %tree, 2u |
| store %12, -1i |
| ret |
| } |
| } |
| %insert_i1_i1_ = func(%treeIndex:ptr<function, i32, read_write>, %data_1:ptr<function, i32, read_write>):void { |
| $B3: { |
| %baseIndex:ptr<function, i32, read_write> = var |
| %param:ptr<function, BST, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| %param_2:ptr<function, BST, read_write> = var |
| %param_3:ptr<function, i32, read_write> = var |
| %GLF_live8i:ptr<function, i32, read_write> = var |
| %GLF_live8A:ptr<function, array<f32, 50>, read_write> = var |
| store %baseIndex, 0i |
| loop [b: $B4, c: $B5] { # loop_1 |
| $B4: { # body |
| %23:i32 = load %baseIndex |
| %x_75:i32 = let %23 |
| %25:i32 = load %treeIndex |
| %x_76:i32 = let %25 |
| %27:bool = lte %x_75, %x_76 |
| if %27 [t: $B6, f: $B7] { # if_1 |
| $B6: { # true |
| exit_if # if_1 |
| } |
| $B7: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %28:i32 = load %data_1 |
| %x_77:i32 = let %28 |
| %30:i32 = load %baseIndex |
| %x_78:i32 = let %30 |
| %32:ptr<private, i32, read_write> = access %tree_1, %x_78, 0u |
| %33:i32 = load %32 |
| %x_79:i32 = let %33 |
| %35:bool = lte %x_77, %x_79 |
| if %35 [t: $B8, f: $B9] { # if_2 |
| $B8: { # true |
| %36:i32 = load %baseIndex |
| %x_80:i32 = let %36 |
| %38:ptr<private, i32, read_write> = access %tree_1, %x_80, 1u |
| %39:i32 = load %38 |
| %x_81:i32 = let %39 |
| %41:bool = eq %x_81, -1i |
| if %41 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| %42:i32 = load %baseIndex |
| %x_82:i32 = let %42 |
| %44:i32 = load %treeIndex |
| %x_83:i32 = let %44 |
| %46:ptr<private, i32, read_write> = access %tree_1, %x_82, 1u |
| store %46, %x_83 |
| %47:i32 = load %treeIndex |
| %x_84:i32 = let %47 |
| %49:ptr<private, BST, read_write> = access %tree_1, %x_84 |
| %50:BST = load %49 |
| %x_350:BST = let %50 |
| store %param, %x_350 |
| %52:i32 = load %data_1 |
| %x_85:i32 = let %52 |
| store %param_1, %x_85 |
| %54:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param, %param_1 |
| %55:BST = load %param |
| %x_352:BST = let %55 |
| %57:ptr<private, BST, read_write> = access %tree_1, %x_84 |
| store %57, %x_352 |
| ret |
| } |
| $B11: { # false |
| %58:i32 = load %baseIndex |
| %x_86:i32 = let %58 |
| %60:ptr<private, i32, read_write> = access %tree_1, %x_86, 1u |
| %61:i32 = load %60 |
| %x_87:i32 = let %61 |
| store %baseIndex, %x_87 |
| continue # -> $B5 |
| } |
| } |
| exit_if # if_2 |
| } |
| $B9: { # false |
| %63:i32 = load %baseIndex |
| %x_88:i32 = let %63 |
| %65:ptr<private, i32, read_write> = access %tree_1, %x_88, 2u |
| %66:i32 = load %65 |
| %x_89:i32 = let %66 |
| %68:bool = eq %x_89, -1i |
| if %68 [t: $B12, f: $B13] { # if_4 |
| $B12: { # true |
| %69:i32 = load %baseIndex |
| %x_90:i32 = let %69 |
| %71:i32 = load %treeIndex |
| %x_91:i32 = let %71 |
| %73:ptr<private, i32, read_write> = access %tree_1, %x_90, 2u |
| store %73, %x_91 |
| %74:i32 = load %treeIndex |
| %x_92:i32 = let %74 |
| %76:ptr<private, BST, read_write> = access %tree_1, %x_92 |
| %77:BST = load %76 |
| %x_362:BST = let %77 |
| store %param_2, %x_362 |
| %79:i32 = load %data_1 |
| %x_93:i32 = let %79 |
| store %param_3, %x_93 |
| %81:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param_2, %param_3 |
| %82:BST = load %param_2 |
| %x_364:BST = let %82 |
| %84:ptr<private, BST, read_write> = access %tree_1, %x_92 |
| store %84, %x_364 |
| ret |
| } |
| $B13: { # false |
| store %GLF_live8i, 1i |
| %85:i32 = load %GLF_live8i |
| %x_94:i32 = let %85 |
| %87:i32 = load %GLF_live8i |
| %x_95:i32 = let %87 |
| %89:i32 = load %GLF_live8i |
| %x_96:i32 = let %89 |
| %91:bool = gte %x_94, 0i |
| %92:bool = lt %x_95, 50i |
| %93:bool = and %91, %92 |
| %94:i32 = select 0i, %x_96, %93 |
| %x_369:i32 = let %94 |
| %96:ptr<function, f32, read_write> = access %GLF_live8A, 0i |
| %97:f32 = load %96 |
| %x_371:f32 = let %97 |
| %99:ptr<function, f32, read_write> = access %GLF_live8A, %x_369 |
| %100:f32 = load %99 |
| %x_373:f32 = let %100 |
| %102:ptr<function, f32, read_write> = access %GLF_live8A, %x_369 |
| %103:f32 = add %x_373, %x_371 |
| store %102, %103 |
| loop [b: $B14, c: $B15] { # loop_2 |
| $B14: { # body |
| %104:i32 = load %baseIndex |
| %x_97:i32 = let %104 |
| %106:ptr<private, i32, read_write> = access %tree_1, %x_97, 2u |
| %107:i32 = load %106 |
| %x_98:i32 = let %107 |
| store %baseIndex, %x_98 |
| continue # -> $B15 |
| } |
| $B15: { # continuing |
| %109:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %110:f32 = load_vector_element %109, 0u |
| %x_382:f32 = let %110 |
| %112:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %113:f32 = load_vector_element %112, 1u |
| %x_384:f32 = let %113 |
| %115:bool = gt %x_382, %x_384 |
| %116:bool = eq %115, false |
| break_if %116 # -> [t: exit_loop loop_2, f: $B14] |
| } |
| } |
| continue # -> $B5 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| unreachable |
| } |
| $B5: { # continuing |
| next_iteration # -> $B4 |
| } |
| } |
| ret |
| } |
| } |
| %search_i1_ = func(%t:ptr<function, i32, read_write>):i32 { |
| $B16: { |
| %index:ptr<function, i32, read_write> = var |
| %currentNode:ptr<function, BST, read_write> = var |
| %x_387:ptr<function, i32, read_write> = var |
| store %index, 0i |
| loop [b: $B17, c: $B18] { # loop_3 |
| $B17: { # body |
| %122:i32 = load %index |
| %x_99:i32 = let %122 |
| %124:bool = neq %x_99, -1i |
| if %124 [t: $B19, f: $B20] { # if_5 |
| $B19: { # true |
| exit_if # if_5 |
| } |
| $B20: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %125:i32 = load %index |
| %x_100:i32 = let %125 |
| %127:ptr<private, BST, read_write> = access %tree_1, %x_100 |
| %128:BST = load %127 |
| %x_395:BST = let %128 |
| store %currentNode, %x_395 |
| %130:ptr<function, i32, read_write> = access %currentNode, 0u |
| %131:i32 = load %130 |
| %x_101:i32 = let %131 |
| %133:i32 = load %t |
| %x_102:i32 = let %133 |
| %135:bool = eq %x_101, %x_102 |
| if %135 [t: $B21] { # if_6 |
| $B21: { # true |
| %136:i32 = load %t |
| %x_103:i32 = let %136 |
| ret %x_103 |
| } |
| } |
| %138:i32 = load %t |
| %x_104:i32 = let %138 |
| %140:ptr<function, i32, read_write> = access %currentNode, 0u |
| %141:i32 = load %140 |
| %x_105:i32 = let %141 |
| %143:bool = gt %x_104, %x_105 |
| if %143 [t: $B22, f: $B23] { # if_7 |
| $B22: { # true |
| %144:ptr<function, i32, read_write> = access %currentNode, 2u |
| %145:i32 = load %144 |
| %x_106:i32 = let %145 |
| store %x_387, %x_106 |
| exit_if # if_7 |
| } |
| $B23: { # false |
| %147:ptr<function, i32, read_write> = access %currentNode, 1u |
| %148:i32 = load %147 |
| %x_107:i32 = let %148 |
| store %x_387, %x_107 |
| exit_if # if_7 |
| } |
| } |
| %150:i32 = load %x_387 |
| %x_108:i32 = let %150 |
| store %index, %x_108 |
| continue # -> $B18 |
| } |
| $B18: { # continuing |
| next_iteration # -> $B17 |
| } |
| } |
| ret -1i |
| } |
| } |
| %makeFrame_f1_ = func(%v:ptr<function, f32, read_write>):f32 { |
| $B24: { |
| %param_5:ptr<function, i32, read_write> = var |
| %param_6:ptr<function, i32, read_write> = var |
| %param_7:ptr<function, i32, read_write> = var |
| %157:f32 = load %v |
| %x_418:f32 = let %157 |
| %159:f32 = mul %x_418, 6.5f |
| store %v, %159 |
| %160:f32 = load %v |
| %x_420:f32 = let %160 |
| %162:bool = lt %x_420, 1.5f |
| if %162 [t: $B25] { # if_8 |
| $B25: { # true |
| store %param_5, 100i |
| %163:i32 = call %search_i1_, %param_5 |
| %x_110:i32 = let %163 |
| %165:f32 = convert %x_110 |
| ret %165 |
| } |
| } |
| %166:f32 = load %v |
| %x_425:f32 = let %166 |
| %168:bool = lt %x_425, 4.0f |
| if %168 [t: $B26] { # if_9 |
| $B26: { # true |
| ret 0.0f |
| } |
| } |
| %169:f32 = load %v |
| %x_429:f32 = let %169 |
| store %param_6, 6i |
| %171:i32 = call %search_i1_, %param_6 |
| %x_111:i32 = let %171 |
| %173:f32 = convert %x_111 |
| %174:bool = lt %x_429, %173 |
| if %174 [t: $B27] { # if_10 |
| $B27: { # true |
| ret 1.0f |
| } |
| } |
| store %param_7, 30i |
| %175:i32 = call %search_i1_, %param_7 |
| %x_112:i32 = let %175 |
| %177:f32 = convert %x_112 |
| %178:f32 = add 10.0f, %177 |
| ret %178 |
| } |
| } |
| %hueColor_f1_ = func(%angle:ptr<function, f32, read_write>):vec3<f32> { |
| $B28: { |
| %nodeData:ptr<function, f32, read_write> = var |
| %param_4:ptr<function, i32, read_write> = var |
| store %param_4, 15i |
| %183:i32 = call %search_i1_, %param_4 |
| %x_109:i32 = let %183 |
| %185:f32 = convert %x_109 |
| store %nodeData, %185 |
| %186:f32 = load %angle |
| %x_409:f32 = let %186 |
| %188:f32 = load %nodeData |
| %x_410:f32 = let %188 |
| %190:vec3<f32> = construct 1.0f, 5.0f, %x_410 |
| %191:vec3<f32> = mul %190, %x_409 |
| %192:vec3<f32> = add vec3<f32>(30.0f), %191 |
| %193:vec3<f32> = div %192, vec3<f32>(50.0f) |
| ret %193 |
| } |
| } |
| %main_1 = func():void { |
| $B29: { |
| %treeIndex_1:ptr<function, i32, read_write> = var |
| %param_8:ptr<function, BST, read_write> = var |
| %param_9:ptr<function, i32, read_write> = var |
| %param_10:ptr<function, i32, read_write> = var |
| %param_11:ptr<function, i32, read_write> = var |
| %GLF_live1_looplimiter2:ptr<function, i32, read_write> = var |
| %GLF_live1i:ptr<function, i32, read_write> = var |
| %param_12:ptr<function, i32, read_write> = var |
| %param_13:ptr<function, i32, read_write> = var |
| %param_14:ptr<function, i32, read_write> = var |
| %param_15:ptr<function, i32, read_write> = var |
| %param_16:ptr<function, i32, read_write> = var |
| %param_17:ptr<function, i32, read_write> = var |
| %param_18:ptr<function, i32, read_write> = var |
| %param_19:ptr<function, i32, read_write> = var |
| %param_20:ptr<function, i32, read_write> = var |
| %param_21:ptr<function, i32, read_write> = var |
| %param_22:ptr<function, i32, read_write> = var |
| %param_23:ptr<function, i32, read_write> = var |
| %GLF_live4_looplimiter3:ptr<function, i32, read_write> = var |
| %GLF_live4i:ptr<function, i32, read_write> = var |
| %GLF_live4index:ptr<function, i32, read_write> = var |
| %GLF_live4obj:ptr<function, Obj, read_write> = var |
| %param_24:ptr<function, i32, read_write> = var |
| %param_25:ptr<function, i32, read_write> = var |
| %param_26:ptr<function, i32, read_write> = var |
| %param_27:ptr<function, i32, read_write> = var |
| %z:ptr<function, vec2<f32>, read_write> = var |
| %x:ptr<function, f32, read_write> = var |
| %param_28:ptr<function, f32, read_write> = var |
| %y:ptr<function, f32, read_write> = var |
| %param_29:ptr<function, f32, read_write> = var |
| %sum:ptr<function, i32, read_write> = var |
| %t_1:ptr<function, i32, read_write> = var |
| %result:ptr<function, i32, read_write> = var |
| %param_30:ptr<function, i32, read_write> = var |
| %a:ptr<function, f32, read_write> = var |
| %x_235:ptr<function, vec3<f32>, read_write> = var |
| %param_31:ptr<function, f32, read_write> = var |
| store %treeIndex_1, 0i |
| %234:ptr<private, BST, read_write> = access %tree_1, 0i |
| %235:BST = load %234 |
| %x_237:BST = let %235 |
| store %param_8, %x_237 |
| store %param_9, 9i |
| %237:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param_8, %param_9 |
| %238:BST = load %param_8 |
| %x_239:BST = let %238 |
| %240:ptr<private, BST, read_write> = access %tree_1, 0i |
| store %240, %x_239 |
| %241:i32 = load %treeIndex_1 |
| %x_113:i32 = let %241 |
| %243:i32 = add %x_113, 1i |
| store %treeIndex_1, %243 |
| %244:i32 = load %treeIndex_1 |
| %x_115:i32 = let %244 |
| store %param_10, %x_115 |
| store %param_11, 5i |
| %246:void = call %insert_i1_i1_, %param_10, %param_11 |
| %247:i32 = load %treeIndex_1 |
| %x_116:i32 = let %247 |
| %249:i32 = add %x_116, 1i |
| store %treeIndex_1, %249 |
| store %GLF_live1_looplimiter2, 0i |
| store %GLF_live1i, 0i |
| loop [b: $B30, c: $B31] { # loop_4 |
| $B30: { # body |
| if true [t: $B32, f: $B33] { # if_11 |
| $B32: { # true |
| exit_if # if_11 |
| } |
| $B33: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %250:i32 = load %GLF_live1_looplimiter2 |
| %x_118:i32 = let %250 |
| %252:bool = gte %x_118, 7i |
| if %252 [t: $B34] { # if_12 |
| $B34: { # true |
| exit_loop # loop_4 |
| } |
| } |
| %253:i32 = load %GLF_live1_looplimiter2 |
| %x_119:i32 = let %253 |
| %255:i32 = add %x_119, 1i |
| store %GLF_live1_looplimiter2, %255 |
| continue # -> $B31 |
| } |
| $B31: { # continuing |
| %256:i32 = load %GLF_live1i |
| %x_121:i32 = let %256 |
| %258:i32 = add %x_121, 1i |
| store %GLF_live1i, %258 |
| next_iteration # -> $B30 |
| } |
| } |
| %259:i32 = load %treeIndex_1 |
| %x_123:i32 = let %259 |
| store %param_12, %x_123 |
| store %param_13, 12i |
| %261:void = call %insert_i1_i1_, %param_12, %param_13 |
| %262:i32 = load %treeIndex_1 |
| %x_124:i32 = let %262 |
| %264:i32 = add %x_124, 1i |
| store %treeIndex_1, %264 |
| %265:i32 = load %treeIndex_1 |
| %x_126:i32 = let %265 |
| store %param_14, %x_126 |
| store %param_15, 15i |
| %267:void = call %insert_i1_i1_, %param_14, %param_15 |
| %268:i32 = load %treeIndex_1 |
| %x_127:i32 = let %268 |
| %270:i32 = add %x_127, 1i |
| store %treeIndex_1, %270 |
| %271:i32 = load %treeIndex_1 |
| %x_129:i32 = let %271 |
| store %param_16, %x_129 |
| store %param_17, 7i |
| %273:void = call %insert_i1_i1_, %param_16, %param_17 |
| %274:i32 = load %treeIndex_1 |
| %x_130:i32 = let %274 |
| %276:i32 = add %x_130, 1i |
| store %treeIndex_1, %276 |
| %277:i32 = load %treeIndex_1 |
| %x_132:i32 = let %277 |
| store %param_18, %x_132 |
| store %param_19, 8i |
| %279:void = call %insert_i1_i1_, %param_18, %param_19 |
| %280:i32 = load %treeIndex_1 |
| %x_133:i32 = let %280 |
| %282:i32 = add %x_133, 1i |
| store %treeIndex_1, %282 |
| %283:i32 = load %treeIndex_1 |
| %x_135:i32 = let %283 |
| store %param_20, %x_135 |
| store %param_21, 2i |
| %285:void = call %insert_i1_i1_, %param_20, %param_21 |
| %286:i32 = load %treeIndex_1 |
| %x_136:i32 = let %286 |
| %288:i32 = add %x_136, 1i |
| store %treeIndex_1, %288 |
| %289:i32 = load %treeIndex_1 |
| %x_138:i32 = let %289 |
| store %param_22, %x_138 |
| store %param_23, 6i |
| %291:void = call %insert_i1_i1_, %param_22, %param_23 |
| %292:i32 = load %treeIndex_1 |
| %x_139:i32 = let %292 |
| %294:i32 = add %x_139, 1i |
| store %treeIndex_1, %294 |
| store %GLF_live4_looplimiter3, 0i |
| store %GLF_live4i, 0i |
| loop [b: $B35, c: $B36] { # loop_5 |
| $B35: { # body |
| if true [t: $B37, f: $B38] { # if_13 |
| $B37: { # true |
| exit_if # if_13 |
| } |
| $B38: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %295:i32 = load %GLF_live4_looplimiter3 |
| %x_141:i32 = let %295 |
| %297:bool = gte %x_141, 3i |
| if %297 [t: $B39] { # if_14 |
| $B39: { # true |
| exit_loop # loop_5 |
| } |
| } |
| %298:i32 = load %GLF_live4_looplimiter3 |
| %x_142:i32 = let %298 |
| %300:i32 = add %x_142, 1i |
| store %GLF_live4_looplimiter3, %300 |
| store %GLF_live4index, 1i |
| %301:i32 = load %GLF_live4index |
| %x_144:i32 = let %301 |
| %303:i32 = load %GLF_live4index |
| %x_145:i32 = let %303 |
| %305:i32 = load %GLF_live4index |
| %x_146:i32 = let %305 |
| %307:ptr<function, f32, read_write> = access %GLF_live4obj, 1u, 1i |
| %308:f32 = load %307 |
| %x_269:f32 = let %308 |
| %310:bool = gte %x_144, 0i |
| %311:bool = lt %x_145, 10i |
| %312:bool = and %310, %311 |
| %313:i32 = select 0i, %x_146, %312 |
| %314:ptr<function, f32, read_write> = access %GLF_live4obj, 1u, %313 |
| store %314, %x_269 |
| %315:i32 = load %GLF_live4i |
| %x_147:i32 = let %315 |
| %317:i32 = load %GLF_live4i |
| %x_148:i32 = let %317 |
| %319:i32 = load %GLF_live4i |
| %x_149:i32 = let %319 |
| %321:bool = gte %x_147, 0i |
| %322:bool = lt %x_148, 10i |
| %323:bool = and %321, %322 |
| %324:i32 = select 0i, %x_149, %323 |
| %325:ptr<function, f32, read_write> = access %GLF_live4obj, 1u, %324 |
| store %325, 1.0f |
| continue # -> $B36 |
| } |
| $B36: { # continuing |
| %326:i32 = load %GLF_live4i |
| %x_150:i32 = let %326 |
| %328:i32 = add %x_150, 1i |
| store %GLF_live4i, %328 |
| next_iteration # -> $B35 |
| } |
| } |
| %329:i32 = load %treeIndex_1 |
| %x_152:i32 = let %329 |
| store %param_24, %x_152 |
| store %param_25, 17i |
| %331:void = call %insert_i1_i1_, %param_24, %param_25 |
| %332:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %333:f32 = load_vector_element %332, 0u |
| %x_278:f32 = let %333 |
| %335:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %336:f32 = load_vector_element %335, 1u |
| %x_280:f32 = let %336 |
| %338:bool = gt %x_278, %x_280 |
| if %338 [t: $B40] { # if_15 |
| $B40: { # true |
| ret |
| } |
| } |
| %339:i32 = load %treeIndex_1 |
| %x_153:i32 = let %339 |
| %341:i32 = add %x_153, 1i |
| store %treeIndex_1, %341 |
| %342:i32 = load %treeIndex_1 |
| %x_155:i32 = let %342 |
| store %param_26, %x_155 |
| store %param_27, 13i |
| %344:void = call %insert_i1_i1_, %param_26, %param_27 |
| %345:vec4<f32> = load %gl_FragCoord |
| %x_285:vec4<f32> = let %345 |
| %347:f32 = access %x_285, 1u |
| %348:f32 = access %x_285, 0u |
| %349:vec2<f32> = construct %347, %348 |
| %350:vec2<f32> = div %349, vec2<f32>(256.0f) |
| store %z, %350 |
| %351:f32 = load_vector_element %z, 0u |
| %x_289:f32 = let %351 |
| store %param_28, %x_289 |
| %353:f32 = call %makeFrame_f1_, %param_28 |
| %x_290:f32 = let %353 |
| store %x, %x_290 |
| %355:f32 = load_vector_element %z, 1u |
| %x_292:f32 = let %355 |
| store %param_29, %x_292 |
| %357:f32 = call %makeFrame_f1_, %param_29 |
| %x_293:f32 = let %357 |
| store %y, %x_293 |
| store %sum, -100i |
| store %t_1, 0i |
| loop [b: $B41, c: $B42] { # loop_6 |
| $B41: { # body |
| %359:i32 = load %t_1 |
| %x_156:i32 = let %359 |
| %361:bool = lt %x_156, 20i |
| if %361 [t: $B43, f: $B44] { # if_16 |
| $B43: { # true |
| exit_if # if_16 |
| } |
| $B44: { # false |
| exit_loop # loop_6 |
| } |
| } |
| %362:i32 = load %t_1 |
| %x_157:i32 = let %362 |
| store %param_30, %x_157 |
| %364:i32 = call %search_i1_, %param_30 |
| %x_158:i32 = let %364 |
| store %result, %x_158 |
| %366:i32 = load %result |
| %x_159:i32 = let %366 |
| %368:bool = gt %x_159, 0i |
| if %368 [t: $B45, f: $B46] { # if_17 |
| $B45: { # true |
| exit_if # if_17 |
| } |
| $B46: { # false |
| %369:i32 = load %result |
| %x_160:i32 = let %369 |
| switch %x_160 [c: (0i, $B47), c: (-1i, $B48), c: (default, $B49)] { # switch_1 |
| $B47: { # case |
| ret |
| } |
| $B48: { # case |
| %371:i32 = load %sum |
| %x_161:i32 = let %371 |
| %373:i32 = add %x_161, 1i |
| store %sum, %373 |
| exit_switch # switch_1 |
| } |
| $B49: { # case |
| exit_switch # switch_1 |
| } |
| } |
| exit_if # if_17 |
| } |
| } |
| continue # -> $B42 |
| } |
| $B42: { # continuing |
| %374:i32 = load %t_1 |
| %x_163:i32 = let %374 |
| %376:i32 = add %x_163, 1i |
| store %t_1, %376 |
| next_iteration # -> $B41 |
| } |
| } |
| %377:f32 = load %x |
| %x_307:f32 = let %377 |
| %379:f32 = load %y |
| %x_308:f32 = let %379 |
| %381:i32 = load %sum |
| %x_165:i32 = let %381 |
| %383:f32 = convert %x_165 |
| %384:f32 = mul %x_308, %383 |
| %385:f32 = add %x_307, %384 |
| store %a, %385 |
| %386:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %387:f32 = load_vector_element %386, 0u |
| %x_313:f32 = let %387 |
| %389:ptr<uniform, vec2<f32>, read> = access %x_27, 0u |
| %390:f32 = load_vector_element %389, 1u |
| %x_315:f32 = let %390 |
| %392:bool = lt %x_313, %x_315 |
| if %392 [t: $B50, f: $B51] { # if_18 |
| $B50: { # true |
| store %x_235, vec3<f32>(1.0f, 0.0f, 0.0f) |
| exit_if # if_18 |
| } |
| $B51: { # false |
| %393:f32 = load %a |
| %x_320:f32 = let %393 |
| store %param_31, %x_320 |
| %395:vec3<f32> = call %hueColor_f1_, %param_31 |
| %x_321:vec3<f32> = let %395 |
| store %x_235, %x_321 |
| exit_if # if_18 |
| } |
| } |
| %397:vec3<f32> = load %x_235 |
| %x_322:vec3<f32> = let %397 |
| %399:f32 = access %x_322, 0u |
| %400:f32 = access %x_322, 1u |
| %401:f32 = access %x_322, 2u |
| %402:vec4<f32> = construct %399, %400, %401, 1.0f |
| store %x_GLF_color, %402 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B52: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %405:void = call %main_1 |
| %406:vec4<f32> = load %x_GLF_color |
| %407:main_out = construct %406 |
| ret %407 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |