commit | 2395da519bd9cf08b0ffd4660e18043f623642f3 | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Fri Jun 02 02:20:24 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 02 02:20:24 2023 +0000 |
tree | 60ea3da393451b65d370ae7de596ce43fcb8532c | |
parent | 628fe22cb1134de459c7e24f8b7727b48fadf68e [diff] |
d3d11: Enable TextureSubresourceTests Bug: dawn:1705 Change-Id: I4188228e1649a90ee2804c870018689e9e225639 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/135363 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.