commit | 23b5ad8b7a6cf059f11e91f286c52dc0147b7cdb | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Tue Jun 17 05:27:17 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 17 05:27:17 2025 -0700 |
tree | 2261d118207235842c39e3ad18f3ea8496965945 | |
parent | 8479f3bde40017fc12d57bd88ffd6c9d78e34011 [diff] |
[vulkan] Set VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT This guarantees that: - SPIR-V SubgroupSize is the number of invocations in the subgroup, even if some invocations start out inactive. - All subgroups in the dispatch have the same SubgroupSize. Fixed: crbug.com/410595996 Change-Id: Ib6bd941e721ecd2c4f64a12123534e9f6853b261 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/247214 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.