commit | 242e1efc9889e53ddd363e1e63d6bc431852aeda | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Wed Mar 15 00:43:24 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 15 00:43:24 2023 +0000 |
tree | 6a3575a7e65169071bdad5ca024cee1c6fd96ad7 | |
parent | 9536ced0148a1c645f595326201200bb1fbe6975 [diff] |
Refactor comman code from d3d12::Adapter to base class d3d::Adapter Bug: dawn:1705 Change-Id: Ib11c25cdb2ecffe6fa27c1c1945b02cfa69810c5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124080 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.