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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d/AdapterD3D.h"
#include <utility>
#include "dawn/native/d3d/BackendD3D.h"
namespace dawn::native::d3d {
Adapter::Adapter(Backend* backend,
ComPtr<IDXGIAdapter3> hardwareAdapter,
wgpu::BackendType backendType,
const TogglesState& adapterToggles)
: AdapterBase(backend->GetInstance(), backendType, adapterToggles),
mHardwareAdapter(std::move(hardwareAdapter)),
mBackend(backend) {}
Adapter::~Adapter() = default;
IDXGIAdapter3* Adapter::GetHardwareAdapter() const {
return mHardwareAdapter.Get();
}
Backend* Adapter::GetBackend() const {
return mBackend;
}
} // namespace dawn::native::d3d