blob: b5f02c64e20a356ecf016a3b921d9061377a2076 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp isampler2D t_s;
void tint_symbol() {
ivec4 res = textureGather(t_s, vec2(0.0f), 0);
}
void main() {
tint_symbol();
return;
}