| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(16) { |
| a:array<vec4<i32>, 4> @offset(0) |
| } |
| |
| $B1: { # root |
| %tint_symbol:ptr<storage, array<S>, read_write> = var @binding_point(0, 0) |
| %v:ptr<private, u32, read_write> = var |
| } |
| |
| %idx1 = func():i32 { |
| $B2: { |
| %4:u32 = load %v |
| %5:u32 = sub %4, 1u |
| store %v, %5 |
| ret 1i |
| } |
| } |
| %idx2 = func():i32 { |
| $B3: { |
| %7:u32 = load %v |
| %8:u32 = sub %7, 1u |
| store %v, %8 |
| ret 2i |
| } |
| } |
| %idx3 = func():i32 { |
| $B4: { |
| %10:u32 = load %v |
| %11:u32 = sub %10, 1u |
| store %v, %11 |
| ret 3i |
| } |
| } |
| %idx4 = func():i32 { |
| $B5: { |
| %13:u32 = load %v |
| %14:u32 = sub %13, 1u |
| store %v, %14 |
| ret 4i |
| } |
| } |
| %idx5 = func():i32 { |
| $B6: { |
| %16:u32 = load %v |
| %17:u32 = sub %16, 1u |
| store %v, %17 |
| ret 0i |
| } |
| } |
| %idx6 = func():i32 { |
| $B7: { |
| %19:u32 = load %v |
| %20:u32 = sub %19, 1u |
| store %v, %20 |
| ret 2i |
| } |
| } |
| %tint_symbol_1 = func():void { |
| $B8: { |
| loop [i: $B9, b: $B10, c: $B11] { # loop_1 |
| $B9: { # initializer |
| %22:i32 = call %idx1 |
| %23:i32 = let %22 |
| %24:i32 = call %idx2 |
| %25:ptr<storage, vec4<i32>, read_write> = access %tint_symbol, %23, 0u, %24 |
| %26:ptr<storage, vec4<i32>, read_write> = let %25 |
| %27:i32 = call %idx3 |
| %28:i32 = let %27 |
| %29:i32 = load_vector_element %26, %28 |
| %30:i32 = sub %29, 1i |
| store_vector_element %26, %28, %30 |
| next_iteration # -> $B10 |
| } |
| $B10: { # body |
| %31:u32 = load %v |
| %32:bool = lt %31, 10u |
| if %32 [t: $B12, f: $B13] { # if_1 |
| $B12: { # true |
| exit_if # if_1 |
| } |
| $B13: { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue # -> $B11 |
| } |
| $B11: { # continuing |
| %33:i32 = call %idx4 |
| %34:i32 = let %33 |
| %35:i32 = call %idx5 |
| %36:ptr<storage, vec4<i32>, read_write> = access %tint_symbol, %34, 0u, %35 |
| %37:ptr<storage, vec4<i32>, read_write> = let %36 |
| %38:i32 = call %idx6 |
| %39:i32 = let %38 |
| %40:i32 = load_vector_element %37, %39 |
| %41:i32 = sub %40, 1i |
| store_vector_element %37, %39, %41 |
| next_iteration # -> $B10 |
| } |
| } |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |