blob: 95a6e89be219861b21fda143fc9efc8b2f0f76c6 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(4) {
ten:i32 @offset(0)
}
buf0 = struct @align(4) {
minusEight:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%b:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
store %a, 0i
store %b, 0i
store %i, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%8:i32 = load %i
%x_36:i32 = let %8
%10:ptr<uniform, i32, read> = access %x_8, 0u
%11:i32 = load %10
%x_38:i32 = let %11
%13:bool = lt %x_36, %x_38
if %13 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%14:i32 = load %a
%x_41:i32 = let %14
%16:bool = gt %x_41, 5i
if %16 [t: $B7] { # if_2
$B7: { # true
exit_loop # loop_1
}
}
%17:ptr<uniform, i32, read> = access %x_10, 0u
%18:i32 = load %17
%x_46:i32 = let %18
%20:i32 = load %a
%x_48:i32 = let %20
%22:i32 = call %tint_div_i32, %x_46, -4i
%24:i32 = add %x_48, %22
store %a, %24
%25:i32 = load %b
%x_50:i32 = let %25
%27:i32 = add %x_50, 1i
store %b, %27
continue # -> $B4
}
$B4: { # continuing
%28:i32 = load %i
%x_52:i32 = let %28
%30:i32 = add %x_52, 1i
store %i, %30
next_iteration # -> $B3
}
}
%31:i32 = load %b
%x_54:i32 = let %31
%33:bool = eq %x_54, 3i
if %33 [t: $B8, f: $B9] { # if_3
$B8: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_3
}
$B9: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%35:void = call %main_1
%36:vec4<f32> = load %x_GLF_color
%37:main_out = construct %36
ret %37
}
}
%tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 {
$B11: {
%40:bool = eq %rhs, 0i
%41:bool = eq %lhs, -2147483648i
%42:bool = eq %rhs, -1i
%43:bool = and %41, %42
%44:bool = or %40, %43
%45:i32 = select %rhs, 1i, %44
%46:i32 = div %lhs, %45
ret %46
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************