blob: 2424647e1be8980ebadd18183239d398e5c93ec9 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
store %f, 1.0f
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%5:ptr<uniform, f32, read> = access %x_6, 0u
%6:f32 = load %5
%x_31:f32 = let %6
%8:f32 = load %f
%x_32:f32 = let %8
%10:f32 = add %x_32, %x_31
store %f, %10
continue # -> $B4
}
$B4: { # continuing
%11:f32 = load %f
%x_34:f32 = let %11
%13:ptr<uniform, f32, read> = access %x_6, 0u
%14:f32 = load %13
%x_36:f32 = let %14
%16:f32 = add 9.0f, %x_36
%17:f32 = clamp %x_34, 8.0f, %16
%18:bool = gt 10.0f, %17
%19:bool = eq %18, false
break_if %19 # -> [t: exit_loop loop_1, f: $B3]
}
}
%20:f32 = load %f
%x_40:f32 = let %20
%22:bool = eq %x_40, 10.0f
if %22 [t: $B5, f: $B6] { # if_1
$B5: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B6: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B7: {
%24:void = call %main_1
%25:vec4<f32> = load %x_GLF_color
%26:main_out = construct %25
ret %26
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************