blob: c7ec7cec5e55b97f574b3957e9f941242eb6b72b [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_ = func():f32 {
$B2: {
%x:ptr<function, f32, read_write> = var
store %x, 2.0f
%5:f32 = load_vector_element %gl_FragCoord, 0u
%6:bool = eq %5, 12.0f
if %6 [t: $B3] { # if_1
$B3: { # true
%7:f32 = load_vector_element %gl_FragCoord, 1u
%8:bool = eq %7, 13.0f
if %8 [t: $B4] { # if_2
$B4: { # true
%9:f32 = load %x
%10:f32 = add %9, 1.0f
store %x, %10
exit_if # if_2
}
}
%11:f32 = load %x
%x_46:f32 = let %11
ret %x_46
}
}
ret 1.0f
}
}
%main_1 = func():void {
$B5: {
if false [t: $B6, f: $B7] { # if_3
$B6: { # true
%14:f32 = call %func_
%x_31:f32 = let %14
%16:vec4<f32> = construct %x_31
store %x_GLF_color, %16
exit_if # if_3
}
$B7: { # false
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B8: {
store %gl_FragCoord, %gl_FragCoord_param
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************