blob: 9a6acc83c38e395bcd534d111a9509869a48c2d0 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, f32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%7:i32 = load %6
%x_31:i32 = let %7
%9:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%10:i32 = load %9
%x_34:i32 = let %10
%12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%13:i32 = load %12
%x_38:i32 = let %13
%15:f32 = convert %x_31
%16:f32 = let %15
%17:f32 = convert %x_34
%18:vec2<f32> = construct %16, %17
%19:i32 = or %x_38, 1i
%20:f32 = access %18, %19
store %a, %20
%21:f32 = load %a
%x_41:f32 = let %21
%23:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%24:f32 = load %23
%x_43:f32 = let %24
%26:bool = eq %x_41, %x_43
if %26 [t: $B3, f: $B4] { # if_1
$B3: { # true
%27:f32 = load %a
%x_48:f32 = let %27
%29:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%30:i32 = load %29
%x_50:i32 = let %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%33:i32 = load %32
%x_53:i32 = let %33
%35:f32 = load %a
%x_55:f32 = let %35
%37:f32 = convert %x_50
%38:f32 = let %37
%39:f32 = convert %x_53
%40:vec4<f32> = construct %x_48, %38, %39, %x_55
store %x_GLF_color, %40
exit_if # if_1
}
$B4: { # false
%41:f32 = load %a
%x_57:f32 = let %41
%43:vec4<f32> = construct %x_57, %x_57, %x_57, %x_57
store %x_GLF_color, %43
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%45:void = call %main_1
%46:vec4<f32> = load %x_GLF_color
%47:main_out = construct %46
ret %47
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************