blob: 12266d781c64c5d782aac41ec92bdbea2e12add7 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_ = func():vec3<f32> {
$B2: {
%v:ptr<function, vec2<f32>, read_write> = var
%i:ptr<function, i32, read_write> = var
%k:ptr<function, i32, read_write> = var
store %v, vec2<f32>(1.0f)
store %i, 0i
store %k, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%6:i32 = load %k
%x_79:i32 = let %6
%8:bool = lt %x_79, 2i
if %8 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%9:f32 = load_vector_element %v, 1u
%x_83:f32 = let %9
%11:f32 = add %x_83, 1.0f
%12:bool = gt %11, 4.0f
if %12 [t: $B7] { # if_2
$B7: { # true
exit_loop # loop_1
}
}
store_vector_element %v, 1u, 1.0f
%13:i32 = load %i
%x_89:i32 = let %13
%15:i32 = add %x_89, 1i
store %i, %15
continue # -> $B4
}
$B4: { # continuing
%16:i32 = load %k
%x_91:i32 = let %16
%18:i32 = add %x_91, 1i
store %k, %18
next_iteration # -> $B3
}
}
%19:i32 = load %i
%x_93:i32 = let %19
%21:bool = lt %x_93, 10i
if %21 [t: $B8, f: $B9] { # if_3
$B8: { # true
ret vec3<f32>(1.0f, 0.0f, 0.0f)
}
$B9: { # false
ret vec3<f32>(0.0f, 0.0f, 1.0f)
}
}
unreachable
}
}
%main_1 = func():void {
$B10: {
%j:ptr<function, i32, read_write> = var
%data:ptr<function, array<vec3<f32>, 2>, read_write> = var
%j_1:ptr<function, i32, read_write> = var
store %j, 0i
loop [b: $B11, c: $B12] { # loop_2
$B11: { # body
%26:i32 = load %j
%x_46:i32 = let %26
%28:bool = lt %x_46, 1i
if %28 [t: $B13, f: $B14] { # if_4
$B13: { # true
exit_if # if_4
}
$B14: { # false
exit_loop # loop_2
}
}
%29:i32 = load %j
%x_49:i32 = let %29
%31:vec3<f32> = call %func_
%x_50:vec3<f32> = let %31
%33:ptr<function, vec3<f32>, read_write> = access %data, %x_49
store %33, %x_50
continue # -> $B12
}
$B12: { # continuing
%34:i32 = load %j
%x_52:i32 = let %34
%36:i32 = add %x_52, 1i
store %j, %36
next_iteration # -> $B11
}
}
store %j_1, 0i
loop [b: $B15, c: $B16] { # loop_3
$B15: { # body
%37:i32 = load %j_1
%x_58:i32 = let %37
%39:bool = lt %x_58, 1i
if %39 [t: $B17, f: $B18] { # if_5
$B17: { # true
exit_if # if_5
}
$B18: { # false
exit_loop # loop_3
}
}
%40:i32 = load %j_1
%x_61:i32 = let %40
%42:vec3<f32> = call %func_
%x_64:vec3<f32> = let %42
%44:i32 = mul 4i, %x_61
%45:i32 = add %44, 1i
%46:ptr<function, vec3<f32>, read_write> = access %data, %45
store %46, %x_64
continue # -> $B16
}
$B16: { # continuing
%47:i32 = load %j_1
%x_66:i32 = let %47
%49:i32 = add %x_66, 1i
store %j_1, %49
next_iteration # -> $B15
}
}
%50:ptr<function, vec3<f32>, read_write> = access %data, 0i
%51:vec3<f32> = load %50
%x_69:vec3<f32> = let %51
%53:f32 = access %x_69, 0u
%54:f32 = access %x_69, 1u
%55:f32 = access %x_69, 2u
%56:vec4<f32> = construct %53, %54, %55, 1.0f
store %x_GLF_color, %56
ret
}
}
%tint_symbol = @fragment func():main_out {
$B19: {
%58:void = call %main_1
%59:vec4<f32> = load %x_GLF_color
%60:main_out = construct %59
ret %60
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************