blob: 50d0bfde3a4d955999233170cf10e48dbaf6ea7c [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf1, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%4:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%5:i32 = load %4
%x_22:i32 = let %5
%7:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%8:i32 = load %7
%x_25:i32 = let %8
%10:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%11:i32 = load %10
%x_28:i32 = let %11
%13:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%14:i32 = load %13
%x_31:i32 = let %14
%16:f32 = convert %x_22
%17:f32 = let %16
%18:f32 = convert %x_25
%19:f32 = let %18
%20:f32 = convert %x_28
%21:f32 = let %20
%22:f32 = convert %x_31
%23:vec4<f32> = construct %17, %19, %21, %22
store %x_GLF_color, %23
%24:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%25:i32 = load %24
%x_35:i32 = let %25
%27:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%28:i32 = load %27
%x_37:i32 = let %28
%30:bool = gt %x_35, %x_37
if %30 [t: $B3] { # if_1
$B3: { # true
loop [b: $B4, c: $B5] { # loop_1
$B4: { # body
%31:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%32:i32 = load %31
%x_46:i32 = let %32
%34:f32 = convert %x_46
%x_47:f32 = let %34
%36:vec4<f32> = construct %x_47, %x_47, %x_47, %x_47
store %x_GLF_color, %36
continue # -> $B5
}
$B5: { # continuing
%37:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%38:i32 = load %37
%x_50:i32 = let %38
%40:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%41:i32 = load %40
%x_52:i32 = let %41
%43:bool = gt %x_50, %x_52
%44:bool = eq %43, false
break_if %44 # -> [t: exit_loop loop_1, f: $B4]
}
}
ret
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%46:void = call %main_1
%47:vec4<f32> = load %x_GLF_color
%48:main_out = construct %47
ret %48
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************