| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf1, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %4:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %5:i32 = load %4 |
| %x_22:i32 = let %5 |
| %7:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %8:i32 = load %7 |
| %x_25:i32 = let %8 |
| %10:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %11:i32 = load %10 |
| %x_28:i32 = let %11 |
| %13:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %14:i32 = load %13 |
| %x_31:i32 = let %14 |
| %16:f32 = convert %x_22 |
| %17:f32 = let %16 |
| %18:f32 = convert %x_25 |
| %19:f32 = let %18 |
| %20:f32 = convert %x_28 |
| %21:f32 = let %20 |
| %22:f32 = convert %x_31 |
| %23:vec4<f32> = construct %17, %19, %21, %22 |
| store %x_GLF_color, %23 |
| %24:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %25:i32 = load %24 |
| %x_35:i32 = let %25 |
| %27:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %28:i32 = load %27 |
| %x_37:i32 = let %28 |
| %30:bool = gt %x_35, %x_37 |
| if %30 [t: $B3] { # if_1 |
| $B3: { # true |
| loop [b: $B4, c: $B5] { # loop_1 |
| $B4: { # body |
| %31:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %32:i32 = load %31 |
| %x_46:i32 = let %32 |
| %34:f32 = convert %x_46 |
| %x_47:f32 = let %34 |
| %36:vec4<f32> = construct %x_47, %x_47, %x_47, %x_47 |
| store %x_GLF_color, %36 |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| %37:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %38:i32 = load %37 |
| %x_50:i32 = let %38 |
| %40:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %41:i32 = load %40 |
| %x_52:i32 = let %41 |
| %43:bool = gt %x_50, %x_52 |
| %44:bool = eq %43, false |
| break_if %44 # -> [t: exit_loop loop_1, f: $B4] |
| } |
| } |
| ret |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B6: { |
| %46:void = call %main_1 |
| %47:vec4<f32> = load %x_GLF_color |
| %48:main_out = construct %47 |
| ret %48 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |