| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 6> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_33:ptr<function, vec4<f32>, read_write> = var |
| %x_36:ptr<function, i32, read_write> = var |
| %x_38:ptr<function, i32, read_write> = var |
| %x_74:ptr<function, bool, read_write> = var |
| %x_75:ptr<function, bool, read_write> = var |
| %9:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %10:i32 = load %9 |
| %x_29:i32 = let %10 |
| %12:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %13:i32 = load %12 |
| %x_31:i32 = let %13 |
| store %x_33, vec4<f32>(0.0f) |
| store %x_36, %x_29 |
| store %x_38, %x_31 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_53:ptr<function, vec4<f32>, read_write> = var |
| %x_34:ptr<function, vec4<f32>, read_write> = var |
| %x_62:ptr<function, i32, read_write> = var |
| %x_39:ptr<function, i32, read_write> = var |
| %19:ptr<uniform, i32, read> = access %x_5, 0u, 4i, 0u |
| %20:i32 = load %19 |
| %x_41:i32 = let %20 |
| %22:i32 = load %x_38 |
| %23:bool = lt %22, %x_41 |
| if %23 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_56:ptr<function, i32, read_write> = var |
| switch 0u [c: (default, $B7)] { # switch_1 |
| $B7: { # case |
| %25:i32 = load %x_38 |
| %26:ptr<uniform, i32, read> = access %x_5, 0u, 3i, 0u |
| %27:i32 = load %26 |
| %28:bool = gt %25, %27 |
| if %28 [t: $B8] { # if_2 |
| $B8: { # true |
| %29:vec4<f32> = load %x_33 |
| store %x_34, %29 |
| store %x_62, 2i |
| exit_switch # switch_1 |
| } |
| } |
| %30:vec4<f32> = load %x_33 |
| store %x_53, %30 |
| store %x_56, %x_29 |
| loop [b: $B9, c: $B10] { # loop_2 |
| $B9: { # body |
| %x_54:ptr<function, vec4<f32>, read_write> = var |
| %x_57:ptr<function, i32, read_write> = var |
| %33:i32 = load %x_56 |
| %34:bool = lt %33, %x_41 |
| if %34 [t: $B11, f: $B12] { # if_3 |
| $B11: { # true |
| exit_if # if_3 |
| } |
| $B12: { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B10 |
| } |
| $B10: { # continuing |
| %35:i32 = load %x_38 |
| %36:i32 = load %x_56 |
| %37:i32 = add %35, %36 |
| %38:f32 = convert %37 |
| %39:vec4<f32> = construct %38 |
| store %x_54, %39 |
| %40:i32 = load %x_56 |
| %41:i32 = add %40, 1i |
| store %x_57, %41 |
| %42:vec4<f32> = load %x_54 |
| store %x_53, %42 |
| %43:i32 = load %x_57 |
| store %x_56, %43 |
| next_iteration # -> $B9 |
| } |
| } |
| %44:vec4<f32> = load %x_53 |
| store %x_GLF_color, %44 |
| %45:vec4<f32> = load %x_53 |
| store %x_34, %45 |
| store %x_62, %x_31 |
| exit_switch # switch_1 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %46:i32 = load %x_38 |
| %47:i32 = add %46, 1i |
| store %x_39, %47 |
| %48:vec4<f32> = load %x_34 |
| store %x_33, %48 |
| %49:i32 = load %x_36 |
| %50:i32 = load %x_62 |
| %51:i32 = add %49, %50 |
| store %x_36, %51 |
| %52:i32 = load %x_39 |
| store %x_38, %52 |
| next_iteration # -> $B3 |
| } |
| } |
| %53:vec4<f32> = load %x_GLF_color |
| %54:vec4<f32> = let %53 |
| %55:ptr<uniform, i32, read> = access %x_5, 0u, 2i, 0u |
| %56:i32 = load %55 |
| %57:f32 = convert %56 |
| %58:vec4<f32> = construct %57 |
| %59:vec4<bool> = eq %54, %58 |
| %60:bool = all %59 |
| %x_69:bool = let %60 |
| store %x_75, %x_69 |
| if %x_69 [t: $B13] { # if_4 |
| $B13: { # true |
| %62:i32 = load %x_36 |
| %63:ptr<uniform, i32, read> = access %x_5, 0u, 5i, 0u |
| %64:i32 = load %63 |
| %65:bool = eq %62, %64 |
| store %x_74, %65 |
| %66:bool = load %x_74 |
| store %x_75, %66 |
| exit_if # if_4 |
| } |
| } |
| %67:bool = load %x_75 |
| if %67 [t: $B14, f: $B15] { # if_5 |
| $B14: { # true |
| %68:f32 = convert %x_31 |
| %x_79:f32 = let %68 |
| %70:f32 = convert %x_29 |
| %x_80:f32 = let %70 |
| %72:vec4<f32> = construct %x_79, %x_80, %x_80, %x_79 |
| store %x_GLF_color, %72 |
| exit_if # if_5 |
| } |
| $B15: { # false |
| %73:f32 = convert %x_29 |
| %74:vec4<f32> = construct %73 |
| store %x_GLF_color, %74 |
| exit_if # if_5 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B16: { |
| %76:void = call %main_1 |
| %77:vec4<f32> = load %x_GLF_color |
| %78:main_out = construct %77 |
| ret %78 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |