blob: b3b0935aeac4eb4e179379ef84fc732eddde9518 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: theSSBO = struct @align(4) {
out_data:i32 @offset(0)
}
buf1 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
$B1: { # root
%x_4:ptr<storage, theSSBO, read_write> = var @binding_point(0, 0)
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void {
$B2: {
%i:ptr<function, i32, read_write> = var
%GLF_live3s:ptr<function, f32, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%z:ptr<function, i32, read_write> = var
%8:ptr<storage, i32, read_write> = access %x_4, 0u
store %8, 42i
%9:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%10:f32 = load_vector_element %9, 0u
%11:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%12:f32 = load_vector_element %11, 1u
%13:bool = gt %10, %12
if %13 [t: $B3] { # if_1
$B3: { # true
%14:void = msl.threadgroup_barrier 4u
exit_if # if_1
}
}
%15:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%16:f32 = load_vector_element %15, 0u
%17:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%18:f32 = load_vector_element %17, 1u
%19:bool = gt %16, %18
if %19 [t: $B4] { # if_2
$B4: { # true
%20:void = msl.threadgroup_barrier 4u
exit_if # if_2
}
}
%21:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%22:f32 = load_vector_element %21, 1u
%23:i32 = call %tint_f32_to_i32, %22
store %i, %23
loop [b: $B5, c: $B6] { # loop_1
$B5: { # body
%25:i32 = load %i
%26:bool = gt %25, 0i
if %26 [t: $B7, f: $B8] { # if_3
$B7: { # true
exit_if # if_3
}
$B8: { # false
exit_loop # loop_1
}
}
%27:void = msl.threadgroup_barrier 4u
continue # -> $B6
}
$B6: { # continuing
%28:i32 = load %i
%29:i32 = sub %28, 1i
store %i, %29
next_iteration # -> $B5
}
}
store %GLF_live3s, 0.0f
loop [b: $B9, c: $B10] { # loop_2
$B9: { # body
store %i_1, 1i
loop [b: $B11, c: $B12] { # loop_3
$B11: { # body
%30:i32 = load %i_1
%31:bool = lt %30, 2i
if %31 [t: $B13, f: $B14] { # if_4
$B13: { # true
exit_if # if_4
}
$B14: { # false
exit_loop # loop_3
}
}
%32:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%33:f32 = load_vector_element %32, 0u
%34:bool = gt %33, 1.0f
if %34 [t: $B15] { # if_5
$B15: { # true
%35:void = msl.threadgroup_barrier 4u
exit_if # if_5
}
}
%36:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%37:f32 = load_vector_element %36, 0u
%38:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%39:f32 = load_vector_element %38, 1u
%40:bool = gt %37, %39
if %40 [t: $B16] { # if_6
$B16: { # true
%41:void = msl.threadgroup_barrier 4u
exit_if # if_6
}
}
%42:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%43:f32 = load_vector_element %42, 1u
%44:i32 = call %tint_f32_to_i32, %43
store %z, %44
loop [b: $B17, c: $B18] { # loop_4
$B17: { # body
%45:i32 = load %z
%46:bool = gt %45, 0i
if %46 [t: $B19, f: $B20] { # if_7
$B19: { # true
exit_if # if_7
}
$B20: { # false
exit_loop # loop_4
}
}
%47:f32 = load %GLF_live3s
%48:f32 = add %47, 1.0f
store %GLF_live3s, %48
continue # -> $B18
}
$B18: { # continuing
%49:i32 = load %z
%50:i32 = sub %49, 1i
store %z, %50
next_iteration # -> $B17
}
}
%51:i32 = load %i_1
%52:bool = gte %51, 1i
if %52 [t: $B21] { # if_8
$B21: { # true
%53:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%54:f32 = load_vector_element %53, 0u
%55:bool = gt %54, 1.0f
if %55 [t: $B22] { # if_9
$B22: { # true
%56:void = msl.threadgroup_barrier 4u
exit_if # if_9
}
}
exit_if # if_8
}
}
continue # -> $B12
}
$B12: { # continuing
%57:i32 = load %i_1
%58:i32 = add %57, 1i
store %i_1, %58
next_iteration # -> $B11
}
}
continue # -> $B10
}
$B10: { # continuing
%59:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%60:f32 = load_vector_element %59, 0u
%x_111:f32 = let %60
%62:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%63:f32 = load_vector_element %62, 1u
%x_113:f32 = let %63
%65:bool = gt %x_111, %x_113
%66:bool = eq %65, false
break_if %66 # -> [t: exit_loop loop_2, f: $B9]
}
}
ret
}
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func():void {
$B23: {
%68:void = call %main_1
ret
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B24: {
%70:i32 = convert %value
%71:bool = gte %value, -2147483648.0f
%72:i32 = select -2147483648i, %70, %71
%73:bool = lte %value, 2147483520.0f
%74:i32 = select 2147483647i, %72, %73
ret %74
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************