blob: cc352a93febbaed5dc483c1caa08d2496461b294 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%x_36:ptr<function, bool, read_write> = var, false
%x_37:ptr<function, vec3<f32>, read_write> = var
%x_6:ptr<function, i32, read_write> = var
%x_38:ptr<function, vec3<f32>, read_write> = var
%x_40:ptr<function, bool, read_write> = var
%x_51:ptr<function, vec3<f32>, read_write> = var
%x_54:ptr<function, vec3<f32>, read_write> = var
%x_55:ptr<function, vec3<f32>, read_write> = var
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
store %x_36, false
store %x_40, false
loop [b: $B3] { # loop_1
$B3: { # body
%x_45:ptr<function, bool, read_write> = var
%x_7:ptr<function, i32, read_write> = var
%x_52:ptr<function, bool, read_write> = var
store %x_6, 0i
%14:bool = load %x_40
store %x_45, %14
store %x_7, 0i
loop [b: $B4] { # loop_2
$B4: { # body
store %x_51, vec3<f32>(0.0f)
%15:bool = load %x_45
store %x_52, %15
%16:i32 = load %x_7
%17:bool = lt %16, 0i
if %17 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_2
}
}
store %x_36, true
store %x_37, vec3<f32>(1.0f)
store %x_51, vec3<f32>(1.0f)
store %x_52, true
exit_loop # loop_2
}
}
%18:vec3<f32> = load %x_51
store %x_55, %18
%19:bool = load %x_52
if %19 [t: $B7] { # if_2
$B7: { # true
exit_loop # loop_1
}
}
store %x_54, vec3<f32>(0.0f)
store %x_36, true
%20:vec3<f32> = load %x_54
store %x_55, %20
exit_loop # loop_1
}
}
%21:vec3<f32> = load %x_55
store %x_38, %21
ret
}
}
%tint_symbol = @fragment func():main_out {
$B8: {
%23:void = call %main_1
%24:vec4<f32> = load %x_GLF_color
%25:main_out = construct %24
ret %25
}
}
%GLF_live4drawShape_ = func():vec3<f32> {
$B9: {
%x_57:ptr<function, bool, read_write> = var, false
%x_58:ptr<function, vec3<f32>, read_write> = var
%i:ptr<function, i32, read_write> = var
%x_60:ptr<function, bool, read_write> = var
%x_71:ptr<function, vec3<f32>, read_write> = var
%x_74:ptr<function, vec3<f32>, read_write> = var
%x_75:ptr<function, vec3<f32>, read_write> = var
store %x_60, false
loop [b: $B10] { # loop_3
$B10: { # body
%x_65:ptr<function, bool, read_write> = var
%x_8:ptr<function, i32, read_write> = var
%x_72:ptr<function, bool, read_write> = var
store %i, 0i
%37:bool = load %x_60
store %x_65, %37
store %x_8, 0i
loop [b: $B11] { # loop_4
$B11: { # body
store %x_71, vec3<f32>(0.0f)
%38:bool = load %x_65
store %x_72, %38
%39:i32 = load %x_8
%40:bool = lt %39, 0i
if %40 [t: $B12, f: $B13] { # if_3
$B12: { # true
exit_if # if_3
}
$B13: { # false
exit_loop # loop_4
}
}
store %x_57, true
store %x_58, vec3<f32>(1.0f)
store %x_71, vec3<f32>(1.0f)
store %x_72, true
exit_loop # loop_4
}
}
%41:vec3<f32> = load %x_71
store %x_75, %41
%42:bool = load %x_72
if %42 [t: $B14] { # if_4
$B14: { # true
exit_loop # loop_3
}
}
store %x_74, vec3<f32>(0.0f)
store %x_57, true
%43:vec3<f32> = load %x_74
store %x_75, %43
exit_loop # loop_3
}
}
%44:vec3<f32> = load %x_75
ret %44
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************