| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_36:ptr<function, bool, read_write> = var, false |
| %x_37:ptr<function, vec3<f32>, read_write> = var |
| %x_6:ptr<function, i32, read_write> = var |
| %x_38:ptr<function, vec3<f32>, read_write> = var |
| %x_40:ptr<function, bool, read_write> = var |
| %x_51:ptr<function, vec3<f32>, read_write> = var |
| %x_54:ptr<function, vec3<f32>, read_write> = var |
| %x_55:ptr<function, vec3<f32>, read_write> = var |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| store %x_36, false |
| store %x_40, false |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_45:ptr<function, bool, read_write> = var |
| %x_7:ptr<function, i32, read_write> = var |
| %x_52:ptr<function, bool, read_write> = var |
| store %x_6, 0i |
| %14:bool = load %x_40 |
| store %x_45, %14 |
| store %x_7, 0i |
| loop [b: $B4] { # loop_2 |
| $B4: { # body |
| store %x_51, vec3<f32>(0.0f) |
| %15:bool = load %x_45 |
| store %x_52, %15 |
| %16:i32 = load %x_7 |
| %17:bool = lt %16, 0i |
| if %17 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_2 |
| } |
| } |
| store %x_36, true |
| store %x_37, vec3<f32>(1.0f) |
| store %x_51, vec3<f32>(1.0f) |
| store %x_52, true |
| exit_loop # loop_2 |
| } |
| } |
| %18:vec3<f32> = load %x_51 |
| store %x_55, %18 |
| %19:bool = load %x_52 |
| if %19 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_54, vec3<f32>(0.0f) |
| store %x_36, true |
| %20:vec3<f32> = load %x_54 |
| store %x_55, %20 |
| exit_loop # loop_1 |
| } |
| } |
| %21:vec3<f32> = load %x_55 |
| store %x_38, %21 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B8: { |
| %23:void = call %main_1 |
| %24:vec4<f32> = load %x_GLF_color |
| %25:main_out = construct %24 |
| ret %25 |
| } |
| } |
| %GLF_live4drawShape_ = func():vec3<f32> { |
| $B9: { |
| %x_57:ptr<function, bool, read_write> = var, false |
| %x_58:ptr<function, vec3<f32>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %x_60:ptr<function, bool, read_write> = var |
| %x_71:ptr<function, vec3<f32>, read_write> = var |
| %x_74:ptr<function, vec3<f32>, read_write> = var |
| %x_75:ptr<function, vec3<f32>, read_write> = var |
| store %x_60, false |
| loop [b: $B10] { # loop_3 |
| $B10: { # body |
| %x_65:ptr<function, bool, read_write> = var |
| %x_8:ptr<function, i32, read_write> = var |
| %x_72:ptr<function, bool, read_write> = var |
| store %i, 0i |
| %37:bool = load %x_60 |
| store %x_65, %37 |
| store %x_8, 0i |
| loop [b: $B11] { # loop_4 |
| $B11: { # body |
| store %x_71, vec3<f32>(0.0f) |
| %38:bool = load %x_65 |
| store %x_72, %38 |
| %39:i32 = load %x_8 |
| %40:bool = lt %39, 0i |
| if %40 [t: $B12, f: $B13] { # if_3 |
| $B12: { # true |
| exit_if # if_3 |
| } |
| $B13: { # false |
| exit_loop # loop_4 |
| } |
| } |
| store %x_57, true |
| store %x_58, vec3<f32>(1.0f) |
| store %x_71, vec3<f32>(1.0f) |
| store %x_72, true |
| exit_loop # loop_4 |
| } |
| } |
| %41:vec3<f32> = load %x_71 |
| store %x_75, %41 |
| %42:bool = load %x_72 |
| if %42 [t: $B14] { # if_4 |
| $B14: { # true |
| exit_loop # loop_3 |
| } |
| } |
| store %x_74, vec3<f32>(0.0f) |
| store %x_57, true |
| %43:vec3<f32> = load %x_74 |
| store %x_75, %43 |
| exit_loop # loop_3 |
| } |
| } |
| %44:vec3<f32> = load %x_75 |
| ret %44 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |