blob: 806ddd910240986ac0e1b4153999f719327fcf80 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: BST = struct @align(4) {
data:i32 @offset(0)
leftIndex:i32 @offset(4)
rightIndex:i32 @offset(8)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%tree_1:ptr<private, array<BST, 10>, read_write> = var
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%makeTreeNode_struct_BST_i1_i1_i11_i1_ = func(%tree:ptr<function, BST, read_write>, %data:ptr<function, i32, read_write>):void {
$B2: {
%7:i32 = load %data
%x_169:i32 = let %7
%9:ptr<function, i32, read_write> = access %tree, 0u
store %9, %x_169
%10:ptr<function, i32, read_write> = access %tree, 1u
store %10, -1i
%11:ptr<function, i32, read_write> = access %tree, 2u
store %11, -1i
ret
}
}
%insert_i1_i1_ = func(%treeIndex:ptr<function, i32, read_write>, %data_1:ptr<function, i32, read_write>):void {
$B3: {
%baseIndex:ptr<function, i32, read_write> = var
%param:ptr<function, BST, read_write> = var
%param_1:ptr<function, i32, read_write> = var
%param_2:ptr<function, BST, read_write> = var
%param_3:ptr<function, i32, read_write> = var
store %baseIndex, 0i
loop [b: $B4, c: $B5] { # loop_1
$B4: { # body
%20:i32 = load %baseIndex
%x_178:i32 = let %20
%22:i32 = load %treeIndex
%x_179:i32 = let %22
%24:bool = lte %x_178, %x_179
if %24 [t: $B6, f: $B7] { # if_1
$B6: { # true
exit_if # if_1
}
$B7: { # false
exit_loop # loop_1
}
}
%25:i32 = load %data_1
%x_182:i32 = let %25
%27:i32 = load %baseIndex
%x_183:i32 = let %27
%29:ptr<private, i32, read_write> = access %tree_1, %x_183, 0u
%30:i32 = load %29
%x_185:i32 = let %30
%32:bool = lte %x_182, %x_185
if %32 [t: $B8, f: $B9] { # if_2
$B8: { # true
%33:i32 = load %baseIndex
%x_190:i32 = let %33
%35:ptr<private, i32, read_write> = access %tree_1, %x_190, 1u
%36:i32 = load %35
%x_192:i32 = let %36
%38:bool = eq %x_192, -1i
if %38 [t: $B10, f: $B11] { # if_3
$B10: { # true
%39:i32 = load %baseIndex
%x_197:i32 = let %39
%41:i32 = load %treeIndex
%x_198:i32 = let %41
%43:ptr<private, i32, read_write> = access %tree_1, %x_197, 1u
store %43, %x_198
%44:i32 = load %treeIndex
%x_200:i32 = let %44
%46:ptr<private, BST, read_write> = access %tree_1, %x_200
%47:BST = load %46
%x_202:BST = let %47
store %param, %x_202
%49:i32 = load %data_1
%x_203:i32 = let %49
store %param_1, %x_203
%51:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param, %param_1
%52:BST = load %param
%x_205:BST = let %52
%54:ptr<private, BST, read_write> = access %tree_1, %x_200
store %54, %x_205
ret
}
$B11: { # false
%55:i32 = load %baseIndex
%x_207:i32 = let %55
%57:ptr<private, i32, read_write> = access %tree_1, %x_207, 1u
%58:i32 = load %57
%x_209:i32 = let %58
store %baseIndex, %x_209
continue # -> $B5
}
}
exit_if # if_2
}
$B9: { # false
%60:i32 = load %baseIndex
%x_210:i32 = let %60
%62:ptr<private, i32, read_write> = access %tree_1, %x_210, 2u
%63:i32 = load %62
%x_212:i32 = let %63
%65:bool = eq %x_212, -1i
if %65 [t: $B12, f: $B13] { # if_4
$B12: { # true
%66:i32 = load %baseIndex
%x_217:i32 = let %66
%68:i32 = load %treeIndex
%x_218:i32 = let %68
%70:ptr<private, i32, read_write> = access %tree_1, %x_217, 2u
store %70, %x_218
%71:i32 = load %treeIndex
%x_220:i32 = let %71
%73:ptr<private, BST, read_write> = access %tree_1, %x_220
%74:BST = load %73
%x_222:BST = let %74
store %param_2, %x_222
%76:i32 = load %data_1
%x_223:i32 = let %76
store %param_3, %x_223
%78:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param_2, %param_3
%79:BST = load %param_2
%x_225:BST = let %79
%81:ptr<private, BST, read_write> = access %tree_1, %x_220
store %81, %x_225
ret
}
$B13: { # false
%82:i32 = load %baseIndex
%x_227:i32 = let %82
%84:ptr<private, i32, read_write> = access %tree_1, %x_227, 2u
%85:i32 = load %84
%x_229:i32 = let %85
store %baseIndex, %x_229
continue # -> $B5
}
}
exit_if # if_2
}
}
unreachable
}
$B5: { # continuing
next_iteration # -> $B4
}
}
ret
}
}
%search_i1_ = func(%t:ptr<function, i32, read_write>):i32 {
$B14: {
%index:ptr<function, i32, read_write> = var
%currentNode:ptr<function, BST, read_write> = var
%x_231:ptr<function, i32, read_write> = var
store %index, 0i
loop [b: $B15, c: $B16] { # loop_2
$B15: { # body
%92:i32 = load %index
%x_236:i32 = let %92
%94:bool = neq %x_236, -1i
if %94 [t: $B17, f: $B18] { # if_5
$B17: { # true
exit_if # if_5
}
$B18: { # false
exit_loop # loop_2
}
}
%95:i32 = load %index
%x_239:i32 = let %95
%97:ptr<private, BST, read_write> = access %tree_1, %x_239
%98:BST = load %97
%x_241:BST = let %98
store %currentNode, %x_241
%100:ptr<function, i32, read_write> = access %currentNode, 0u
%101:i32 = load %100
%x_243:i32 = let %101
%103:i32 = load %t
%x_244:i32 = let %103
%105:bool = eq %x_243, %x_244
if %105 [t: $B19] { # if_6
$B19: { # true
%106:i32 = load %t
%x_248:i32 = let %106
ret %x_248
}
}
%108:i32 = load %t
%x_249:i32 = let %108
%110:ptr<function, i32, read_write> = access %currentNode, 0u
%111:i32 = load %110
%x_251:i32 = let %111
%113:bool = gt %x_249, %x_251
if %113 [t: $B20, f: $B21] { # if_7
$B20: { # true
%114:ptr<function, i32, read_write> = access %currentNode, 2u
%115:i32 = load %114
%x_257:i32 = let %115
store %x_231, %x_257
exit_if # if_7
}
$B21: { # false
%117:ptr<function, i32, read_write> = access %currentNode, 1u
%118:i32 = load %117
%x_259:i32 = let %118
store %x_231, %x_259
exit_if # if_7
}
}
%120:i32 = load %x_231
%x_260:i32 = let %120
store %index, %x_260
continue # -> $B16
}
$B16: { # continuing
next_iteration # -> $B15
}
}
ret -1i
}
}
%main_1 = func():void {
$B22: {
%treeIndex_1:ptr<function, i32, read_write> = var
%param_4:ptr<function, BST, read_write> = var
%param_5:ptr<function, i32, read_write> = var
%param_6:ptr<function, i32, read_write> = var
%param_7:ptr<function, i32, read_write> = var
%param_8:ptr<function, i32, read_write> = var
%param_9:ptr<function, i32, read_write> = var
%param_10:ptr<function, i32, read_write> = var
%param_11:ptr<function, i32, read_write> = var
%param_12:ptr<function, i32, read_write> = var
%param_13:ptr<function, i32, read_write> = var
%param_14:ptr<function, i32, read_write> = var
%param_15:ptr<function, i32, read_write> = var
%param_16:ptr<function, i32, read_write> = var
%param_17:ptr<function, i32, read_write> = var
%param_18:ptr<function, i32, read_write> = var
%param_19:ptr<function, i32, read_write> = var
%param_20:ptr<function, i32, read_write> = var
%param_21:ptr<function, i32, read_write> = var
%param_22:ptr<function, i32, read_write> = var
%param_23:ptr<function, i32, read_write> = var
%count:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%result:ptr<function, i32, read_write> = var
%param_24:ptr<function, i32, read_write> = var
store %treeIndex_1, 0i
%148:ptr<private, BST, read_write> = access %tree_1, 0i
%149:BST = load %148
%x_88:BST = let %149
store %param_4, %x_88
store %param_5, 9i
%151:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param_4, %param_5
%152:BST = load %param_4
%x_90:BST = let %152
%154:ptr<private, BST, read_write> = access %tree_1, 0i
store %154, %x_90
%155:i32 = load %treeIndex_1
%x_92:i32 = let %155
%157:i32 = add %x_92, 1i
store %treeIndex_1, %157
%158:i32 = load %treeIndex_1
%x_94:i32 = let %158
store %param_6, %x_94
store %param_7, 5i
%160:void = call %insert_i1_i1_, %param_6, %param_7
%161:i32 = load %treeIndex_1
%x_96:i32 = let %161
%163:i32 = add %x_96, 1i
store %treeIndex_1, %163
%164:i32 = load %treeIndex_1
%x_98:i32 = let %164
store %param_8, %x_98
store %param_9, 12i
%166:void = call %insert_i1_i1_, %param_8, %param_9
%167:i32 = load %treeIndex_1
%x_100:i32 = let %167
%169:i32 = add %x_100, 1i
store %treeIndex_1, %169
%170:i32 = load %treeIndex_1
%x_102:i32 = let %170
store %param_10, %x_102
store %param_11, 15i
%172:void = call %insert_i1_i1_, %param_10, %param_11
%173:i32 = load %treeIndex_1
%x_104:i32 = let %173
%175:i32 = add %x_104, 1i
store %treeIndex_1, %175
%176:i32 = load %treeIndex_1
%x_106:i32 = let %176
store %param_12, %x_106
store %param_13, 7i
%178:void = call %insert_i1_i1_, %param_12, %param_13
%179:i32 = load %treeIndex_1
%x_108:i32 = let %179
%181:i32 = add %x_108, 1i
store %treeIndex_1, %181
%182:i32 = load %treeIndex_1
%x_110:i32 = let %182
store %param_14, %x_110
store %param_15, 8i
%184:void = call %insert_i1_i1_, %param_14, %param_15
%185:i32 = load %treeIndex_1
%x_112:i32 = let %185
%187:i32 = add %x_112, 1i
store %treeIndex_1, %187
%188:i32 = load %treeIndex_1
%x_114:i32 = let %188
store %param_16, %x_114
store %param_17, 2i
%190:void = call %insert_i1_i1_, %param_16, %param_17
%191:i32 = load %treeIndex_1
%x_116:i32 = let %191
%193:i32 = add %x_116, 1i
store %treeIndex_1, %193
%194:i32 = load %treeIndex_1
%x_118:i32 = let %194
store %param_18, %x_118
store %param_19, 6i
%196:void = call %insert_i1_i1_, %param_18, %param_19
%197:i32 = load %treeIndex_1
%x_120:i32 = let %197
%199:i32 = add %x_120, 1i
store %treeIndex_1, %199
%200:i32 = load %treeIndex_1
%x_122:i32 = let %200
store %param_20, %x_122
store %param_21, 17i
%202:void = call %insert_i1_i1_, %param_20, %param_21
%203:i32 = load %treeIndex_1
%x_124:i32 = let %203
%205:i32 = add %x_124, 1i
store %treeIndex_1, %205
%206:i32 = load %treeIndex_1
%x_126:i32 = let %206
store %param_22, %x_126
store %param_23, 13i
%208:void = call %insert_i1_i1_, %param_22, %param_23
store %count, 0i
store %i, 0i
loop [b: $B23, c: $B24] { # loop_3
$B23: { # body
%209:i32 = load %i
%x_132:i32 = let %209
%211:bool = lt %x_132, 20i
if %211 [t: $B25, f: $B26] { # if_8
$B25: { # true
exit_if # if_8
}
$B26: { # false
exit_loop # loop_3
}
}
%x_155:ptr<function, bool, read_write> = var
%x_156_phi:ptr<function, bool, read_write> = var
%214:i32 = load %i
%x_135:i32 = let %214
store %param_24, %x_135
%216:i32 = call %search_i1_, %param_24
%x_136:i32 = let %216
store %result, %x_136
%218:i32 = load %i
%x_137:i32 = let %218
switch %x_137 [c: (2i 5i 6i 7i 8i 9i 12i 13i 15i 17i, $B27), c: (default, $B28)] { # switch_1
$B27: { # case
%220:i32 = load %result
%x_147:i32 = let %220
%222:i32 = load %i
%x_148:i32 = let %222
%224:bool = eq %x_147, %x_148
%x_149:bool = let %224
store %x_156_phi, %x_149
%226:bool = eq %x_149, false
if %226 [t: $B29] { # if_9
$B29: { # true
%227:f32 = load_vector_element %gl_FragCoord, 0u
%x_154:f32 = let %227
%229:bool = lt %x_154, 0.0f
store %x_155, %229
%230:bool = load %x_155
store %x_156_phi, %230
exit_if # if_9
}
}
%231:bool = load %x_156_phi
%x_156:bool = let %231
if %x_156 [t: $B30] { # if_10
$B30: { # true
%233:i32 = load %count
%x_159:i32 = let %233
%235:i32 = add %x_159, 1i
store %count, %235
exit_if # if_10
}
}
exit_switch # switch_1
}
$B28: { # case
%236:i32 = load %result
%x_141:i32 = let %236
%238:bool = eq %x_141, -1i
if %238 [t: $B31] { # if_11
$B31: { # true
%239:i32 = load %count
%x_145:i32 = let %239
%241:i32 = add %x_145, 1i
store %count, %241
exit_if # if_11
}
}
exit_switch # switch_1
}
}
continue # -> $B24
}
$B24: { # continuing
%242:i32 = load %i
%x_161:i32 = let %242
%244:i32 = add %x_161, 1i
store %i, %244
next_iteration # -> $B23
}
}
%245:i32 = load %count
%x_163:i32 = let %245
%247:bool = eq %x_163, 20i
if %247 [t: $B32, f: $B33] { # if_12
$B32: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_12
}
$B33: { # false
store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f)
exit_if # if_12
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B34: {
store %gl_FragCoord, %gl_FragCoord_param
%250:void = call %main_1
%251:vec4<f32> = load %x_GLF_color
%252:main_out = construct %251
ret %252
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************