blob: 488bcf2e181f14b7920b69d046fa3906edb3d807 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: QuicksortObject = struct @align(4) {
numbers:array<i32, 10> @offset(0)
}
BST = struct @align(4) {
data:i32 @offset(0)
leftIndex:i32 @offset(4)
rightIndex:i32 @offset(8)
}
buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%obj:ptr<private, QuicksortObject, read_write> = var
%tree:ptr<private, array<BST, 10>, read_write> = var
%x_50:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%makeTreeNode_struct_BST_i1_i1_i11_i1_ = func(%node:ptr<function, BST, read_write>, %data:ptr<function, i32, read_write>):void {
$B2: {
%8:i32 = load %data
%x_208:i32 = let %8
%10:ptr<function, i32, read_write> = access %node, 0u
store %10, %x_208
%11:ptr<function, i32, read_write> = access %node, 1u
store %11, -1i
%12:ptr<function, i32, read_write> = access %node, 2u
store %12, -1i
ret
}
}
%insert_i1_i1_ = func(%treeIndex:ptr<function, i32, read_write>, %data_1:ptr<function, i32, read_write>):void {
$B3: {
%baseIndex:ptr<function, i32, read_write> = var
%param:ptr<function, BST, read_write> = var
%param_1:ptr<function, i32, read_write> = var
%param_2:ptr<function, BST, read_write> = var
%param_3:ptr<function, i32, read_write> = var
store %baseIndex, 0i
loop [b: $B4, c: $B5] { # loop_1
$B4: { # body
%21:i32 = load %baseIndex
%x_217:i32 = let %21
%23:i32 = load %treeIndex
%x_218:i32 = let %23
%25:bool = lte %x_217, %x_218
if %25 [t: $B6, f: $B7] { # if_1
$B6: { # true
exit_if # if_1
}
$B7: { # false
exit_loop # loop_1
}
}
%26:i32 = load %data_1
%x_221:i32 = let %26
%28:i32 = load %baseIndex
%x_222:i32 = let %28
%30:ptr<private, i32, read_write> = access %tree, %x_222, 0u
%31:i32 = load %30
%x_224:i32 = let %31
%33:bool = lte %x_221, %x_224
if %33 [t: $B8, f: $B9] { # if_2
$B8: { # true
%34:i32 = load %baseIndex
%x_229:i32 = let %34
%36:ptr<private, i32, read_write> = access %tree, %x_229, 1u
%37:i32 = load %36
%x_231:i32 = let %37
%39:bool = eq %x_231, -1i
if %39 [t: $B10, f: $B11] { # if_3
$B10: { # true
%40:i32 = load %baseIndex
%x_236:i32 = let %40
%42:i32 = load %treeIndex
%x_237:i32 = let %42
%44:ptr<private, i32, read_write> = access %tree, %x_236, 1u
store %44, %x_237
%45:i32 = load %treeIndex
%x_239:i32 = let %45
%47:ptr<private, BST, read_write> = access %tree, %x_239
%48:BST = load %47
%x_241:BST = let %48
store %param, %x_241
%50:i32 = load %data_1
%x_242:i32 = let %50
store %param_1, %x_242
%52:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param, %param_1
%53:BST = load %param
%x_244:BST = let %53
%55:ptr<private, BST, read_write> = access %tree, %x_239
store %55, %x_244
ret
}
$B11: { # false
%56:i32 = load %baseIndex
%x_246:i32 = let %56
%58:ptr<private, i32, read_write> = access %tree, %x_246, 1u
%59:i32 = load %58
%x_248:i32 = let %59
store %baseIndex, %x_248
continue # -> $B5
}
}
exit_if # if_2
}
$B9: { # false
%61:i32 = load %baseIndex
%x_249:i32 = let %61
%63:ptr<private, i32, read_write> = access %tree, %x_249, 2u
%64:i32 = load %63
%x_251:i32 = let %64
%66:bool = eq %x_251, -1i
if %66 [t: $B12, f: $B13] { # if_4
$B12: { # true
%67:i32 = load %baseIndex
%x_256:i32 = let %67
%69:i32 = load %treeIndex
%x_257:i32 = let %69
%71:ptr<private, i32, read_write> = access %tree, %x_256, 2u
store %71, %x_257
%72:i32 = load %treeIndex
%x_259:i32 = let %72
%74:ptr<private, BST, read_write> = access %tree, %x_259
%75:BST = load %74
%x_261:BST = let %75
store %param_2, %x_261
%77:i32 = load %data_1
%x_262:i32 = let %77
store %param_3, %x_262
%79:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param_2, %param_3
%80:BST = load %param_2
%x_264:BST = let %80
%82:ptr<private, BST, read_write> = access %tree, %x_259
store %82, %x_264
ret
}
$B13: { # false
%83:i32 = load %baseIndex
%x_266:i32 = let %83
%85:ptr<private, i32, read_write> = access %tree, %x_266, 2u
%86:i32 = load %85
%x_268:i32 = let %86
store %baseIndex, %x_268
continue # -> $B5
}
}
exit_if # if_2
}
}
unreachable
}
$B5: { # continuing
next_iteration # -> $B4
}
}
ret
}
}
%identity_i1_ = func(%a:ptr<function, i32, read_write>):i32 {
$B14: {
%90:i32 = load %a
%x_202:i32 = let %90
%92:i32 = load %a
%x_203:i32 = let %92
%94:ptr<private, i32, read_write> = access %obj, 0u, %x_202
store %94, %x_203
%95:ptr<private, i32, read_write> = access %obj, 0u, 2i
%96:i32 = load %95
%x_206:i32 = let %96
ret %x_206
}
}
%search_i1_ = func(%t:ptr<function, i32, read_write>):i32 {
$B15: {
%index:ptr<function, i32, read_write> = var
%currentNode:ptr<function, BST, read_write> = var
%x_270:ptr<function, i32, read_write> = var
store %index, 0i
loop [b: $B16, c: $B17] { # loop_2
$B16: { # body
%103:i32 = load %index
%x_275:i32 = let %103
%105:bool = neq %x_275, -1i
if %105 [t: $B18, f: $B19] { # if_5
$B18: { # true
exit_if # if_5
}
$B19: { # false
exit_loop # loop_2
}
}
%106:i32 = load %index
%x_278:i32 = let %106
%108:ptr<private, BST, read_write> = access %tree, %x_278
%109:BST = load %108
%x_280:BST = let %109
store %currentNode, %x_280
%111:ptr<function, i32, read_write> = access %currentNode, 0u
%112:i32 = load %111
%x_282:i32 = let %112
%114:i32 = load %t
%x_283:i32 = let %114
%116:bool = eq %x_282, %x_283
if %116 [t: $B20] { # if_6
$B20: { # true
%117:i32 = load %t
%x_287:i32 = let %117
ret %x_287
}
}
%119:i32 = load %t
%x_288:i32 = let %119
%121:ptr<function, i32, read_write> = access %currentNode, 0u
%122:i32 = load %121
%x_290:i32 = let %122
%124:bool = gt %x_288, %x_290
if %124 [t: $B21, f: $B22] { # if_7
$B21: { # true
%125:ptr<function, i32, read_write> = access %currentNode, 2u
%126:i32 = load %125
%x_296:i32 = let %126
store %x_270, %x_296
exit_if # if_7
}
$B22: { # false
%128:ptr<function, i32, read_write> = access %currentNode, 1u
%129:i32 = load %128
%x_298:i32 = let %129
store %x_270, %x_298
exit_if # if_7
}
}
%131:i32 = load %x_270
%x_299:i32 = let %131
store %index, %x_299
continue # -> $B17
}
$B17: { # continuing
next_iteration # -> $B16
}
}
ret -1i
}
}
%main_1 = func():void {
$B23: {
%treeIndex_1:ptr<function, i32, read_write> = var
%param_4:ptr<function, BST, read_write> = var
%param_5:ptr<function, i32, read_write> = var
%param_6:ptr<function, i32, read_write> = var
%param_7:ptr<function, i32, read_write> = var
%param_8:ptr<function, i32, read_write> = var
%param_9:ptr<function, i32, read_write> = var
%param_10:ptr<function, i32, read_write> = var
%param_11:ptr<function, i32, read_write> = var
%param_12:ptr<function, i32, read_write> = var
%param_13:ptr<function, i32, read_write> = var
%param_14:ptr<function, i32, read_write> = var
%param_15:ptr<function, i32, read_write> = var
%param_16:ptr<function, i32, read_write> = var
%param_17:ptr<function, i32, read_write> = var
%param_18:ptr<function, i32, read_write> = var
%param_19:ptr<function, i32, read_write> = var
%param_20:ptr<function, i32, read_write> = var
%param_21:ptr<function, i32, read_write> = var
%param_22:ptr<function, i32, read_write> = var
%param_23:ptr<function, i32, read_write> = var
%pp:ptr<function, i32, read_write> = var
%looplimiter0:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%param_24:ptr<function, i32, read_write> = var
%count:ptr<function, i32, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%result:ptr<function, i32, read_write> = var
%param_25:ptr<function, i32, read_write> = var
store %treeIndex_1, 0i
%163:ptr<private, BST, read_write> = access %tree, 0i
%164:BST = load %163
%x_101:BST = let %164
store %param_4, %x_101
store %param_5, 9i
%166:void = call %makeTreeNode_struct_BST_i1_i1_i11_i1_, %param_4, %param_5
%167:BST = load %param_4
%x_103:BST = let %167
%169:ptr<private, BST, read_write> = access %tree, 0i
store %169, %x_103
%170:i32 = load %treeIndex_1
%x_105:i32 = let %170
%172:i32 = add %x_105, 1i
store %treeIndex_1, %172
%173:i32 = load %treeIndex_1
%x_107:i32 = let %173
store %param_6, %x_107
store %param_7, 5i
%175:void = call %insert_i1_i1_, %param_6, %param_7
%176:i32 = load %treeIndex_1
%x_109:i32 = let %176
%178:i32 = add %x_109, 1i
store %treeIndex_1, %178
%179:i32 = load %treeIndex_1
%x_111:i32 = let %179
store %param_8, %x_111
store %param_9, 12i
%181:void = call %insert_i1_i1_, %param_8, %param_9
%182:i32 = load %treeIndex_1
%x_113:i32 = let %182
%184:i32 = add %x_113, 1i
store %treeIndex_1, %184
%185:i32 = load %treeIndex_1
%x_115:i32 = let %185
store %param_10, %x_115
store %param_11, 15i
%187:void = call %insert_i1_i1_, %param_10, %param_11
%188:i32 = load %treeIndex_1
%x_117:i32 = let %188
%190:i32 = add %x_117, 1i
store %treeIndex_1, %190
%191:i32 = load %treeIndex_1
%x_119:i32 = let %191
store %param_12, %x_119
store %param_13, 7i
%193:void = call %insert_i1_i1_, %param_12, %param_13
%194:i32 = load %treeIndex_1
%x_121:i32 = let %194
%196:i32 = add %x_121, 1i
store %treeIndex_1, %196
%197:i32 = load %treeIndex_1
%x_123:i32 = let %197
store %param_14, %x_123
store %param_15, 8i
%199:void = call %insert_i1_i1_, %param_14, %param_15
%200:i32 = load %treeIndex_1
%x_125:i32 = let %200
%202:i32 = add %x_125, 1i
store %treeIndex_1, %202
%203:i32 = load %treeIndex_1
%x_127:i32 = let %203
store %param_16, %x_127
store %param_17, 2i
%205:void = call %insert_i1_i1_, %param_16, %param_17
%206:i32 = load %treeIndex_1
%x_129:i32 = let %206
%208:i32 = add %x_129, 1i
store %treeIndex_1, %208
%209:i32 = load %treeIndex_1
%x_131:i32 = let %209
store %param_18, %x_131
store %param_19, 6i
%211:void = call %insert_i1_i1_, %param_18, %param_19
%212:i32 = load %treeIndex_1
%x_133:i32 = let %212
%214:i32 = add %x_133, 1i
store %treeIndex_1, %214
%215:i32 = load %treeIndex_1
%x_135:i32 = let %215
store %param_20, %x_135
store %param_21, 17i
%217:void = call %insert_i1_i1_, %param_20, %param_21
%218:i32 = load %treeIndex_1
%x_137:i32 = let %218
%220:i32 = add %x_137, 1i
store %treeIndex_1, %220
%221:i32 = load %treeIndex_1
%x_139:i32 = let %221
store %param_22, %x_139
store %param_23, 13i
%223:void = call %insert_i1_i1_, %param_22, %param_23
store %pp, 0i
store %looplimiter0, 0i
store %i, 0i
loop [b: $B24, c: $B25] { # loop_3
$B24: { # body
%224:i32 = load %i
%x_145:i32 = let %224
%226:bool = lt %x_145, 10000i
if %226 [t: $B26, f: $B27] { # if_8
$B26: { # true
exit_if # if_8
}
$B27: { # false
exit_loop # loop_3
}
}
%227:i32 = load %looplimiter0
%x_148:i32 = let %227
%229:ptr<uniform, vec2<f32>, read> = access %x_50, 0u
%230:f32 = load_vector_element %229, 1u
%x_150:f32 = let %230
%232:i32 = call %tint_f32_to_i32, %x_150
%234:bool = gte %x_148, %232
if %234 [t: $B28] { # if_9
$B28: { # true
%235:ptr<uniform, vec2<f32>, read> = access %x_50, 0u
%236:f32 = load_vector_element %235, 1u
%x_156:f32 = let %236
%238:i32 = call %tint_f32_to_i32, %x_156
%239:i32 = add 1i, %238
store %param_24, %239
%240:i32 = call %identity_i1_, %param_24
%x_159:i32 = let %240
store %pp, %x_159
exit_loop # loop_3
}
}
%242:i32 = load %looplimiter0
%x_160:i32 = let %242
%244:i32 = add %x_160, 1i
store %looplimiter0, %244
continue # -> $B25
}
$B25: { # continuing
%245:i32 = load %i
%x_162:i32 = let %245
%247:i32 = add %x_162, 1i
store %i, %247
next_iteration # -> $B24
}
}
%248:i32 = load %pp
%x_164:i32 = let %248
%250:bool = neq %x_164, 2i
if %250 [t: $B29] { # if_10
$B29: { # true
ret
}
}
store %count, 0i
store %i_1, 0i
loop [b: $B30, c: $B31] { # loop_4
$B30: { # body
%251:i32 = load %i_1
%x_172:i32 = let %251
%253:bool = lt %x_172, 20i
if %253 [t: $B32, f: $B33] { # if_11
$B32: { # true
exit_if # if_11
}
$B33: { # false
exit_loop # loop_4
}
}
%254:i32 = load %i_1
%x_175:i32 = let %254
store %param_25, %x_175
%256:i32 = call %search_i1_, %param_25
%x_176:i32 = let %256
store %result, %x_176
%258:i32 = load %i_1
%x_177:i32 = let %258
switch %x_177 [c: (2i 5i 6i 7i 8i 9i 12i 13i 15i 17i, $B34), c: (default, $B35)] { # switch_1
$B34: { # case
%260:i32 = load %result
%x_187:i32 = let %260
%262:i32 = load %i_1
%x_188:i32 = let %262
%264:bool = eq %x_187, %x_188
if %264 [t: $B36] { # if_12
$B36: { # true
%265:i32 = load %count
%x_192:i32 = let %265
%267:i32 = add %x_192, 1i
store %count, %267
exit_if # if_12
}
}
exit_switch # switch_1
}
$B35: { # case
%268:i32 = load %result
%x_181:i32 = let %268
%270:bool = eq %x_181, -1i
if %270 [t: $B37] { # if_13
$B37: { # true
%271:i32 = load %count
%x_185:i32 = let %271
%273:i32 = add %x_185, 1i
store %count, %273
exit_if # if_13
}
}
exit_switch # switch_1
}
}
continue # -> $B31
}
$B31: { # continuing
%274:i32 = load %i_1
%x_194:i32 = let %274
%276:i32 = add %x_194, 1i
store %i_1, %276
next_iteration # -> $B30
}
}
%277:i32 = load %count
%x_196:i32 = let %277
%279:bool = eq %x_196, 20i
if %279 [t: $B38, f: $B39] { # if_14
$B38: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_14
}
$B39: { # false
store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f)
exit_if # if_14
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B40: {
%281:void = call %main_1
%282:vec4<f32> = load %x_GLF_color
%283:main_out = construct %282
ret %283
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B41: {
%285:i32 = convert %value
%286:bool = gte %value, -2147483648.0f
%287:i32 = select -2147483648i, %285, %286
%288:bool = lte %value, 2147483520.0f
%289:i32 = select 2147483647i, %287, %288
ret %289
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************