| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_21_phi:ptr<function, bool, read_write> = var |
| store %x_21_phi, false |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_25:ptr<function, bool, read_write> = var |
| %x_25_phi:ptr<function, bool, read_write> = var |
| %x_30_phi:ptr<function, bool, read_write> = var |
| %7:bool = load %x_21_phi |
| %x_21:bool = let %7 |
| store %x_25_phi, %x_21 |
| loop [b: $B4] { # loop_2 |
| $B4: { # body |
| %9:bool = load %x_25_phi |
| store %x_25, %9 |
| %10:bool = load %x_25 |
| store %x_30_phi, %10 |
| if false [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_2 |
| } |
| } |
| store %x_30_phi, true |
| exit_loop # loop_2 |
| } |
| } |
| %11:bool = load %x_30_phi |
| %x_30:bool = let %11 |
| if %x_30 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_loop # loop_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B8: { |
| %14:void = call %main_1 |
| %15:vec4<f32> = load %x_GLF_color |
| %16:main_out = construct %15 |
| ret %16 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |