| int2 tint_extract_bits(int2 v, uint offset, uint count) { |
| const uint s = min(offset, 32u); |
| const uint e = min(32u, (s + count)); |
| const uint shl = (32u - e); |
| const uint shr = (shl + s); |
| return ((v << uint2((shl).xx)) >> uint2((shr).xx)); |
| void extractBits_a99a8d() { |
| int2 res = tint_extract_bits(int2(0, 0), 1u, 1u); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |