blob: b41fc79ea444796777da9aa1d74560bfaff92063 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int tint_clamp(int e, int low, int high) {
return min(max(e, low), high);
}
int4 textureLoad_32a7b8(texture2d_array<int, access::read_write> tint_symbol) {
int4 res = tint_symbol.read(uint2(min(uint2(1u), (uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u)))), tint_clamp(1, 0, int((tint_symbol.get_array_size() - 1u))));
return res;
}
fragment void fragment_main(device int4* tint_symbol_1 [[buffer(0)]], texture2d_array<int, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_32a7b8(tint_symbol_2);
return;
}
kernel void compute_main(device int4* tint_symbol_3 [[buffer(0)]], texture2d_array<int, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_32a7b8(tint_symbol_4);
return;
}