commit | 25da285b19f25b9210808e73ea78bab4a9a67170 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Nov 28 21:01:42 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 28 21:01:42 2024 +0000 |
tree | 1a9d600e93b010ca13833e3b46bb7be279f806f7 | |
parent | 2f6b9b59f51e2f964e1fc639aadd97b8b7b6167f [diff] |
[msl] Use vector component notation in more places This makes the generated MSL easier to read and slightly shorter. Change-Id: Idfb5ed5bd6d746a7b52b5f653219e0cde35c4161 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217254 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.