#include <metal_stdlib> | |
using namespace metal; | |
struct In { | |
float4 pos; | |
}; | |
struct f_inputs { | |
float4 fbf [[color(2)]]; | |
}; | |
void g(float a, float b) { | |
} | |
void f_inner(In in, float4 fbf) { | |
g(in.pos.x, fbf.y); | |
} | |
fragment void f(float4 In_pos [[position]], f_inputs inputs [[stage_in]]) { | |
f_inner(In{.pos=In_pos}, inputs.fbf); | |
} |