blob: 7a1f633bbfbbee2f6c861c6ee84feb36b4ca5c74 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_cddf6b() {
uint2 v = (0u).xx;
arg_0.GetDimensions(v.x, v.y);
float4 res = float4(arg_0.Load(int3(int2(min((1u).xx, (v - (1u).xx))), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cddf6b()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cddf6b()));
}