| #include <metal_stdlib> |
| using namespace metal; |
| struct frexp_result_vec2_f32 { |
| float2 fract; |
| int2 exp; |
| }; |
| struct vertex_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| void frexp_eb2421() { |
| frexp_result_vec2_f32 res = frexp_result_vec2_f32{.fract=float2(0.5f), .exp=int2(1)}; |
| } |
| float4 vertex_main_inner() { |
| frexp_eb2421(); |
| return float4(0.0f); |
| } |
| fragment void fragment_main() { |
| frexp_eb2421(); |
| } |
| kernel void compute_main() { |
| frexp_eb2421(); |
| } |
| vertex vertex_main_outputs vertex_main() { |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner()}; |
| } |