commit | 2a08d5b2120c06f8f77442a3a4a62679aa792146 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Jun 13 05:04:52 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 13 05:04:52 2024 +0000 |
tree | 96686bd8419835702ad50982256252b5633e2e4d | |
parent | c4cfbf01951e014eea4079a3fea810ceca0f9af4 [diff] |
[msl] Add polyfill for textureSampleLevel() Add a `level` builtin type to use for constructing the lod_options argument. Bug: 42251016 Change-Id: I9ca35b9ffcb1833dfdbea18bf29ce5c41295db8a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/193202 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.