blob: 5aacf33d5f6338050412a9128b1d8cd3df0d95ad [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
depth2d_array<float, access::sample> arg_0;
sampler arg_1;
device float* prevent_dce;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureSampleLevel_36f0d3(tint_module_vars_struct tint_module_vars) {
float res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, float2(1.0f), 1, level(1u), int2(1));
(*tint_module_vars.prevent_dce) = res;
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureSampleLevel_36f0d3(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(depth2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
textureSampleLevel_36f0d3(tint_module_vars);
}
kernel void compute_main(depth2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
textureSampleLevel_36f0d3(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(depth2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}