blob: 1401021bafbb1d143cba165698d40c24cccf314a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<float, access::sample> arg_0;
sampler arg_1;
device float4* prevent_dce;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureSampleBaseClampToEdge_9ca02c(tint_module_vars_struct tint_module_vars) {
float2 arg_2 = float2(1.0f);
float2 const v = arg_2;
uint const v_1 = tint_module_vars.arg_0.get_width(0u);
float2 const v_2 = (float2(0.5f) / float2(uint2(v_1, tint_module_vars.arg_0.get_height(0u))));
float2 const v_3 = clamp(v, v_2, (float2(1.0f) - v_2));
float4 res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, v_3, level(0.0f));
(*tint_module_vars.prevent_dce) = res;
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureSampleBaseClampToEdge_9ca02c(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture2d<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
textureSampleBaseClampToEdge_9ca02c(tint_module_vars);
}
kernel void compute_main(texture2d<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
textureSampleBaseClampToEdge_9ca02c(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture2d<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}