blob: 0f48177ee81b162362c5a9b80414a972bf868a5e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
depth2d_array<float, access::sample> arg_0;
sampler arg_1;
device float* prevent_dce;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureSampleLevel_e6ce9e(tint_module_vars_struct tint_module_vars) {
float2 arg_2 = float2(1.0f);
uint arg_3 = 1u;
int arg_4 = 1;
float2 const v = arg_2;
uint const v_1 = arg_3;
float res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, v, v_1, level(arg_4), int2(1));
(*tint_module_vars.prevent_dce) = res;
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureSampleLevel_e6ce9e(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(depth2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
textureSampleLevel_e6ce9e(tint_module_vars);
}
kernel void compute_main(depth2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
textureSampleLevel_e6ce9e(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(depth2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}