| #include <metal_stdlib> |
| using namespace metal; |
| struct tint_module_vars_struct { |
| texture2d_array<float, access::sample> arg_0; |
| sampler arg_1; |
| device float4* prevent_dce; |
| }; |
| struct vertex_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| void textureSampleLevel_302be4(tint_module_vars_struct tint_module_vars) { |
| float2 arg_2 = float2(1.0f); |
| int arg_3 = 1; |
| float arg_4 = 1.0f; |
| float2 const v = arg_2; |
| int const v_1 = arg_3; |
| float4 res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, v, v_1, level(arg_4)); |
| (*tint_module_vars.prevent_dce) = res; |
| } |
| float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| textureSampleLevel_302be4(tint_module_vars); |
| return float4(0.0f); |
| } |
| fragment void fragment_main(texture2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce}; |
| textureSampleLevel_302be4(tint_module_vars); |
| } |
| kernel void compute_main(texture2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce}; |
| textureSampleLevel_302be4(tint_module_vars); |
| } |
| vertex vertex_main_outputs vertex_main(texture2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce}; |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)}; |
| } |