blob: 1a7d672e1adc4b909bb2445d284850d8aa26b3a9 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
depth2d<float, access::sample> arg_0;
device float* prevent_dce;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureLoad_8ccbe3(tint_module_vars_struct tint_module_vars) {
float res = tint_module_vars.arg_0.read(uint2(int2(1)), 1u);
(*tint_module_vars.prevent_dce) = res;
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureLoad_8ccbe3(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(depth2d<float, access::sample> arg_0 [[texture(0)]], device float* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
textureLoad_8ccbe3(tint_module_vars);
}
kernel void compute_main(depth2d<float, access::sample> arg_0 [[texture(0)]], device float* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
textureLoad_8ccbe3(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(depth2d<float, access::sample> arg_0 [[texture(0)]], device float* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}