@group(1) @binding(0) var arg_0 : texture_cube_array<f32>; | |
@group(1) @binding(1) var arg_1 : sampler; | |
fn textureSampleBias_eed7c4() { | |
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec3<f32>(1.0f), 1i, 1.0f); | |
prevent_dce = res; | |
} | |
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; | |
@fragment | |
fn fragment_main() { | |
textureSampleBias_eed7c4(); | |
} |